#ifndef D_A_E_MK_BO_H #define D_A_E_MK_BO_H #include "f_op/f_op_actor_mng.h" #include "d/d_cc_d.h" #include "d/d_bg_s_acch.h" /** * @ingroup actors-enemies * @class e_mk_bo_class * @brief Ook's Boomerang * * @details * */ class e_mk_bo_class { public: /* 0x000 */ fopEn_enemy_c enemy; /* 0x5AC */ request_of_phase_process_class phase; /* 0x5B4 */ J3DModel* model; /* 0x5B8 */ Z2SoundObjSimple sound; /* 0x5D8 */ s16 counter; /* 0x5DA */ s16 action; /* 0x5DC */ s16 mode; /* 0x5E0 */ cXyz field_0x5e0; /* 0x5EC */ s16 field_0x5ec; /* 0x5EE */ s16 field_0x5ee; /* 0x5F0 */ f32 field_0x5f0; /* 0x5F4 */ s16 timers[2]; /* 0x5F8 */ s16 field_0x5f8; /* 0x5FA */ s16 field_0x5fa; /* 0x5FC */ f32 field_0x5fc; /* 0x600 */ s8 field_0x600; /* 0x602 */ s16 field_0x602; /* 0x604 */ dBgS_AcchCir acchcir; /* 0x644 */ dBgS_ObjAcch acch; /* 0x81C */ dCcD_Stts ccStts; /* 0x858 */ dCcD_Sph ccAtSph; /* 0x990 */ u32 field_0x990; /* 0x994 */ u32 field_0x994; /* 0x998 */ s8 field_0x998; /* 0x99C */ u32 field_0x99c[2]; /* 0x9A4 */ u32 field_0x9a4[4]; /* 0x9B4 */ s8 field_0x9b4; /* 0x9B5 */ s8 field_0x9b5; /* 0x9B8 */ mDoExt_McaMorf* efModelMorf; /* 0x9BC */ mDoExt_btkAnm* pbtk; }; STATIC_ASSERT(sizeof(e_mk_bo_class) == 0x9c0); #endif /* D_A_E_MK_BO_H */