#ifndef D_A_NPC_BLUE_NS_H #define D_A_NPC_BLUE_NS_H #include "d/actor/d_a_npc4.h" #include "d/actor/d_a_tag_yami.h" #include "d/actor/d_a_obj_carry.h" struct daNpcBlueNS_HIOParam { /* 0x00 */ daNpcF_HIOParam common; /* 0x6C */ f32 field_0x6c; }; class daNpcBlueNS_Param_c { public: virtual ~daNpcBlueNS_Param_c() {} static const daNpcBlueNS_HIOParam m; }; #if DEBUG class daNpcBlueNS_HIO_c : public mDoHIO_entry_c { public: daNpcBlueNS_HIO_c(); void genMessage(JORMContext*); daNpcBlueNS_HIOParam m; }; #define NPC_BLUE_NS_HIO_CLASS daNpcBlueNS_HIO_c #else #define NPC_BLUE_NS_HIO_CLASS daNpcBlueNS_Param_c #endif /** * @ingroup actors-npcs * @class daNpcBlueNS_c * @brief Shadow Beast (Twili) * * @details * */ class daNpcBlueNS_c : public daNpcF_c { public: typedef BOOL (daNpcBlueNS_c::*EventFn)(int); daNpcBlueNS_c(); int Create(); int CreateHeap(); int isDelete(); int Delete(); int Execute(); void _Execute(); void callEvt_changeYami(); fpc_ProcID create_Yamijin(int); BOOL col_check(); BOOL holyball_check_main(fopAc_ac_c*); int Draw(); int ctrlJoint(J3DJoint*, J3DModel*); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); void srchActor(); void srchHollyBall(); void srchTagYami(); static void* _search_Tag(void*, void*); static void* _search_HollyBall_Y(void*, void*); static void* _search_HollyBall_G(void*, void*); void reset(); void playMotion(); int setAction(int (daNpcBlueNS_c::*)(int)); void setLookMode(int); void lookat(); BOOL step(s16, int); BOOL chkFindPlayer(); int wait(int); int down(int); int talk(int); int demo(int); void ChgPtclDisp(); void downSE(); void lightsowrdSE(); void appearSE(); BOOL _Evt_ChgYami_Chibi(int); BOOL _Evt_ChgYami_Chibi_CutInit(const int&); BOOL _Evt_ChgYami_Chibi_CutMain(const int&); BOOL _Evt_ChgYami_Debu(int); BOOL _Evt_ChgYami_Debu_CutInit(const int&); BOOL _Evt_ChgYami_Debu_CutMain(const int&); BOOL _Evt_ChgYami_Noppo(int); BOOL _Evt_ChgYami_Noppo_CutInit(const int&); BOOL _Evt_ChgYami_Noppo_CutMain(const int&); BOOL _Evt_ChgYami_STNoppo(int); BOOL _Evt_ChgYami_STNoppo_CutInit(const int&); BOOL _Evt_ChgYami_STNoppo_CutMain(const int&); virtual ~daNpcBlueNS_c(); virtual void setParam(); virtual BOOL main(); virtual void adjustShapeAngle() {} virtual void setAttnPos(); virtual void setMotionAnm(int, f32); virtual void setMotion(int, f32, int); virtual BOOL drawDbgInfo(); int getType() { return fopAcM_GetParam(this) & 0xFF; } u8 getSwitchBitNo() { return (fopAcM_GetParam(this) >> 8) & 0xFF; } u8 _chk_TagPrm(fopAc_ac_c* i_tag) { return (fopAcM_GetParam(i_tag) & 0xFF) == mType % 3; } BOOL holyball_check_yellow() { return holyball_check_main(mpHolyBallY); } BOOL holyball_check_green() { return holyball_check_main(mpHolyBallG); } BOOL holyball_check() { return holyball_check_yellow() || holyball_check_green(); } int getFlowNodeNo() { int var_r30; u16 temp_r0 = home.angle.x; if (temp_r0 == 0xFFFF) { var_r30 = -1; } else { var_r30 = temp_r0; } return var_r30; } static EventFn mEvtSeqList[]; /* 0xB48 */ Z2Creature mSound; /* 0xBD8 */ u8 field_0xBD8[0xBDC - 0xBD8]; /* 0xBDC */ daNpcF_Lookat_c mLookat; /* 0xC78 */ daNpcF_ActorMngr_c mActorMngr[1]; /* 0xC80 */ NPC_BLUE_NS_HIO_CLASS* mpHIO; /* 0xC84 */ dCcD_Cyl mCyl; /* 0xDC0 */ u16 field_0xdc0; /* 0xDC4 */ int (daNpcBlueNS_c::*mAction)(int); /* 0xDD0 */ request_of_phase_process_class mPhase[1]; /* 0xDD8 */ int field_0xdd8; /* 0xDDC */ int field_0xddc; /* 0xDE0 */ int field_0xde0; /* 0xDE4 */ int mFlowNodeNo; /* 0xDE8 */ s16 mLookMode; /* 0xDEA */ s16 field_0xdea; /* 0xDEC */ u8 field_0xdec; /* 0xDF0 */ daObjCarry_c* mpHolyBallY; /* 0xDF4 */ daObjCarry_c* mpHolyBallG; /* 0xDF8 */ daTagYami_c* mpTagYami; /* 0xDFC */ fopAc_ac_c* mpNpcYami; /* 0xE00 */ fpc_ProcID mYamijinId; /* 0xE04 */ int field_0xe04; /* 0xE08 */ int field_0xe08; /* 0xE0C */ int field_0xe0c; /* 0xE10 */ s8 field_0xe10; /* 0xE11 */ u8 mType; /* 0xE12 */ s8 field_0xe12; }; STATIC_ASSERT(sizeof(daNpcBlueNS_c) == 0xe14); #endif /* D_A_NPC_BLUE_NS_H */