#ifndef D_A_NPC_PACHI_MARO_H #define D_A_NPC_PACHI_MARO_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_Pachi_Maro_c * @brief Malo (Slingshot Tutorial) * * @details * */ struct daNpc_Pachi_Maro_HIOParam { /* 0x00 */ daNpcT_HIOParam common; /* 0x8C */ s16 field_0x8c; }; class daNpc_Pachi_Maro_Param_c { public: virtual ~daNpc_Pachi_Maro_Param_c() {} static daNpc_Pachi_Maro_HIOParam const m; }; #if DEBUG class daNpc_Pachi_Maro_HIO_c : public mDoHIO_entry_c { public: daNpc_Pachi_Maro_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); /* 0x8 */ daNpc_Pachi_Maro_HIOParam m; }; #define NPC_PACHI_MARO_HIO_CLASS daNpc_Pachi_Maro_HIO_c #else #define NPC_PACHI_MARO_HIO_CLASS daNpc_Pachi_Maro_Param_c #endif class daNpc_Pachi_Maro_c : public daNpcT_c { public: enum Material { /* 0x0 */ MAT_SC_EYE, /* 0x1 */ MAT_MARO_EYBALL_M, /* 0x2 */ MAT_MARO_FACE_M, /* 0x3 */ MAT_MARO_M, }; enum Joint { /* 0x00 */ JNT_CENTER, /* 0x01 */ JNT_BACKBONE1, /* 0x02 */ JNT_BACKBONE2, /* 0x03 */ JNT_NECK, /* 0x04 */ JNT_HEAD, /* 0x05 */ JNT_CHIN, /* 0x06 */ JNT_MOUTH, /* 0x07 */ JNT_SHOULDERL, /* 0x08 */ JNT_ARML1, /* 0x09 */ JNT_ARML2, /* 0x0A */ JNT_HANDL, /* 0x0B */ JNT_FINGERL, /* 0x0C */ JNT_SHOULDERR, /* 0x0D */ JNT_ARMR1, /* 0x0E */ JNT_ARMR2, /* 0x0F */ JNT_HANDR, /* 0x10 */ JNT_FINGERR, /* 0x11 */ JNT_WAIST, /* 0x12 */ JNT_LEGL1, /* 0x13 */ JNT_LEGL2, /* 0x14 */ JNT_FOOTL, /* 0x15 */ JNT_LEGR1, /* 0x16 */ JNT_FOOTR, }; typedef int (daNpc_Pachi_Maro_c::*actionFunc)(void*); typedef int (daNpc_Pachi_Maro_c::*cutFunc)(int); ~daNpc_Pachi_Maro_c(); cPhs_Step create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getType(); BOOL isDelete(); void reset(); void afterJntAnm(int); void setParam(); BOOL checkChangeEvt(); void setAfterTalkMotion(); void srchActors(); BOOL evtTalk(); BOOL evtCutProc(); void action(); void beforeMove(); void afterMoved(); void setAttnPos(); void setCollision(); int drawDbgInfo(); daNpcT_faceMotionAnmData_c getFaceMotionAnm(daNpcT_faceMotionAnmData_c); daNpcT_motionAnmData_c getMotionAnm(daNpcT_motionAnmData_c); BOOL selectAction(); BOOL chkAction(actionFunc); BOOL setAction(actionFunc); int wait(void*); int talk(void*); int test(void*); BOOL _turn_to_link(s16); BOOL _turn_pos(cXyz const&); BOOL _turn_pos(cXyz const&, s16); BOOL cutTutrialBegin(int); BOOL _cutTutrialBegin_Init(int const&); BOOL _cutTutrialBegin_Main(int const&); BOOL cutTutrialBegin_Skip(int); BOOL _cutTutrialBegin_Skip_Init(int const&); BOOL _cutTutrialBegin_Skip_Main(int const&); BOOL cutTutrialClear(int); BOOL _cutTutrialClear_Init(int const&); BOOL _cutTutrialClear_Main(int const&); BOOL cutTalk(int); BOOL _cutTalk_Init(int const&); BOOL _cutTalk_Main(int const&); BOOL cutTalk2(int); BOOL _cutTalk2_Init(int const&); BOOL _cutTalk2_Main(int const&); BOOL cut1stHit_KakasiBody(int); BOOL _cut1stHit_KakasiBody_Init(int const&); BOOL _cut1stHit_KakasiBody_Main(int const&); BOOL cutTutrialSelectGiveUp(int); BOOL _cutTutrialSelectGiveUp_Init(int const&); BOOL _cutTutrialSelectGiveUp_Main(int const&); BOOL cutTutrialGiveUp(int); BOOL _cutTutrialGiveUp_Init(int const&); BOOL _cutTutrialGiveUp_Main(int const&); BOOL cutTutrialContinue(int); BOOL _cutTutrialContinue_Init(int const&); BOOL _cutTutrialContinue_Main(int const&); BOOL cutTutrialCaution(int); BOOL _cutTutrialCaution_Init(int const&); BOOL _cutTutrialCaution_Main(int const&); daNpc_Pachi_Maro_c( daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) { OS_REPORT("|%06d:%x|daNpc_Pachi_Maro_c -> コンストラクト\n", g_Counter.mCounter0, this); } u16 getEyeballMaterialNo() { return MAT_MARO_EYBALL_M; } s32 getHeadJointNo() { return JNT_HEAD; } s32 getNeckJointNo() { return JNT_NECK; } s32 getBackboneJointNo() { return JNT_BACKBONE1; } BOOL checkChangeJoint(int i_joint) { return i_joint == JNT_HEAD; } BOOL checkRemoveJoint(int i_joint) { return i_joint == JNT_MOUTH; } u32 getFlowNodeNo() { u16 nodeNo = home.angle.x; u32 rv; if (nodeNo == 0xffff) { rv = -1; } else { rv = nodeNo; } return rv; } u8 getPathID() { return (fopAcM_GetParam(this) & 0xFF00) >> 8; } u8 getBitSW() { return (fopAcM_GetParam(this) & 0xFF0000) >> 16; } u8 getMaxNumItem() { return (fopAcM_GetParam(this) & 0xF000000) >> 24; } u8 getGroupId() { return (fopAcM_GetParam(this) & 0xF0000000) >> 28; } void talkOff() { mTalk = 0; } void setTagPos(cXyz const& i_pos) { mTagPos = i_pos; } void setLookPos(cXyz const& i_pos) { mLookPos = i_pos; } void setFMotion_None() { mFMotion = 0; } void setFMotion_Niramu_to_Besu() { mFMotion = 1; } void setFMotion_LookNone() { mFMotion = 2; } static char* mCutNameList[11]; static cutFunc mCutList[11]; private: /* 0xE40 */ NPC_PACHI_MARO_HIO_CLASS* mpHIO; /* 0xE44 */ dCcD_Cyl mCyl; /* 0xF80 */ u8 mType; /* 0xF82 */ u16 mPrevEvtNo; /* 0xF84 */ u8 mTalk; /* 0xF85 */ u8 field_0xf85; /* 0xF86 */ u8 mFMotion; /* 0xF88 */ cXyz mTagPos; /* 0xF94 */ cXyz mLookPos; /* 0xFA0 */ daNpcT_ActorMngr_c mActorMngrs[2]; /* 0xFB0 */ actionFunc mNextAction; /* 0xFBC */ actionFunc mAction; /* 0xFC8 */ u8 field_0xfc8; }; STATIC_ASSERT(sizeof(daNpc_Pachi_Maro_c) == 0xfcc); #endif /* D_A_NPC_PACHI_MARO_H */