#ifndef D_A_OBJ_Y_TAIHOU_H #define D_A_OBJ_Y_TAIHOU_H #include "d/d_bg_s_movebg_actor.h" #include "d/actor/d_a_obj_carry.h" #include "d/d_event_lib.h" /** * @ingroup actors-objects * @class daObjYtaihou_c * @brief Snowpeak Ruins Cannon * * @details * */ class daObjYtaihou_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c { public: daObjYtaihou_c() : dEvLib_callback_c(this) { mIronBallId = -1; } int create1st(); void setIronBall(daObjCarry_c*); int getEvent(u8); void loadAngle(); void saveAngle(); void setNextAngle(); void setMtx(); void rotateCheck(); void shotCheck(); virtual bool eventStart(); int CreateHeap(); int Create(); int Execute(Mtx** i_mtx); int Draw(); int Delete(); ~daObjYtaihou_c() {} void setAddAngle(s8 add_angle) { mAddAngle = add_angle; } s32 getIronBallId() { return mIronBallId; } void startBomb() { mStartBomb = 0xffff; } private: /* 0x5b8 */ Mtx mMtx; /* 0x5e8 */ J3DModel* mpModel; /* 0x5ec */ dCcD_Stts mStts; /* 0x628 */ dCcD_Cyl mCyl; /* 0x764 */ s32 mIronBallId; /* 0x768 */ u32 mParticleKeys[2]; /* 0x770 */ s16 mStartBomb; /* 0x772 */ s16 field_0x772; /* 0x774 */ s8 field_0x774; /* 0x775 */ u8 field_0x775; /* 0x776 */ s8 mAddAngle; /* 0x777 */ s8 mOldAddAngle; }; STATIC_ASSERT(sizeof(daObjYtaihou_c) == 0x778); #endif /* D_A_OBJ_Y_TAIHOU_H */