#ifndef D_A_OBJ_COWDOOR_H #define D_A_OBJ_COWDOOR_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daCowdoor_c * @brief Ordon Ranch Stable Door * * @details * */ class daCowdoor_c : public dBgS_MoveBgActor { public: void setBaseMtx(); int Create(); int CreateHeap(); int create(); int Execute(Mtx**); int Draw(); int Delete(); private: /* 0x5A0 */ request_of_phase_process_class field_0x5a0; /* 0x5A8 */ J3DModel* field_0x5a8; }; STATIC_ASSERT(sizeof(daCowdoor_c) == 0x5AC); #endif /* D_A_OBJ_COWDOOR_H */