#ifndef D_A_OBJ_CRVLH_DOWN_H #define D_A_OBJ_CRVLH_DOWN_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" /** * @ingroup actors-objects * @class daObjCRVLH_DW_c * @brief Bulblin Tower (Lower Half) * * @details * */ class daObjCRVLH_DW_c : public dBgS_MoveBgActor { public: void initCcCylinder(); void SetCcSyl(); void BgRelease(); void Break(); void Obj_Hit(); void setBaseMtx(); int create(); virtual int CreateHeap(); virtual int Create(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); private: /* 0x5A0 */ fpc_ProcID field_0x5a0; /* 0x5A4 */ fpc_ProcID field_0x5a4; /* 0x5A8 */ cXyz field_0x5a8; /* 0x5B4 */ f32 field_0x5b4; /* 0x5B8 */ u8 field_0x5b8; /* 0x5B9 */ u8 field_0x5b9; /* 0x5BA */ u8 field_0x5ba; /* 0x5BB */ u8 field_0x5bb; /* 0x5BC */ u8 mParam; /* 0x5BD */ u8 field_0x5bd[6]; /* 0x5C4 */ J3DModel* mpModel; /* 0x5C8 */ request_of_phase_process_class mPhase; /* 0x5D0 */ dCcD_Stts mStts; /* 0x60C */ dCcD_Cyl mCyl; /* 0x748 */ u8 field_0x748[4]; }; STATIC_ASSERT(sizeof(daObjCRVLH_DW_c) == 0x74c); #endif /* D_A_OBJ_CRVLH_DOWN_H */