#ifndef D_A_OBJ_CRVLH_UP_H #define D_A_OBJ_CRVLH_UP_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" /** * @ingroup actors-objects * @class daObjCRVLH_UP_c * @brief Bulblin Tower (Upper Half) * * @details * */ class daObjCRVLH_UP_c : public dBgS_MoveBgActor { public: void HakaiSet(); void UpMotion(); void Hakai(); void setBaseMtx(); int create(); virtual int CreateHeap(); virtual int Create(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); private: /* 0x568 */ u8 field_0x568[0x5a4 - 0x5a0]; /* 0x5A4 */ fpc_ProcID field_0x5a4; /* 0x5A8 */ fpc_ProcID field_0x5a8; /* 0x5AC */ cXyz field_0x5ac[3]; /* 0x5D0 */ f32 field_0x5d0; /* 0x5D4 */ u8 field_0x5d4; /* 0x5D6 */ s16 field_0x5d6; /* 0x5D8 */ s16 field_0x5d8; /* 0x5DA */ u8 field_0x5da; /* 0x5DB */ u8 field_0x5db; /* 0x5DC */ f32 field_0x5dc; /* 0x5E0 */ u8 field_0x5e0[8]; /* 0x5E8 */ J3DModel* mpModel; /* 0x5EC */ request_of_phase_process_class mPhase; /* 0x5F4 */ dCcD_Stts mStts; /* 0x630 */ dCcD_Cyl mCyl; /* 0x76C */ u8 field_0x76c; }; STATIC_ASSERT(sizeof(daObjCRVLH_UP_c) == 0x770); #endif /* D_A_OBJ_CRVLH_UP_H */