#ifndef D_A_OBJ_H_SAKU_H #define D_A_OBJ_H_SAKU_H #include "d/d_bg_s_acch.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjH_Saku_c * @brief H - Fence * * @details * */ class daObjH_Saku_c : public dBgS_MoveBgActor { public: void BreakSet(); u8 SpeedSet(cXyz*, cXyz*, f32); void Action(); void initBaseMtx(); void setBaseMtx(); inline int CreateHeap(); inline int Create(); inline int Execute(Mtx**); inline int Draw(); inline int Delete(); inline cPhs_Step create(); /* 0x5A0 */ u8 field_0x5a0; /* 0x5A1 */ u8 field_0x5a1; /* 0x5A4 */ cXyz field_0x5a4; /* 0x5B0 */ cXyz field_0x5b0; /* 0x5BC */ csXyz field_0x5bc; /* 0x5C4 */ f32 field_0x5c4; /* 0x5C8 */ s16 field_0x5c8; /* 0x5CA */ csXyz field_0x5ca; /* 0x5D0 */ csXyz field_0x5d0; /* 0x5D6 */ csXyz field_0x5d6; /* 0x5DC */ u8 field_0x5dc; /* 0x5DD */ u8 field_0x5dd; /* 0x5DE */ u8 field_0x5de; /* 0x5E0 */ cXyz field_0x5e0; /* 0x5EC */ dCcD_Stts mStts; /* 0x628 */ J3DModel* field_0x628; /* 0x62C */ J3DModel* field_0x62c; /* 0x630 */ request_of_phase_process_class mPhase; /* 0x638 */ dBgS_AcchCir mAcchCir; /* 0x678 */ dBgS_ObjAcch mBgc; }; STATIC_ASSERT(sizeof(daObjH_Saku_c) == 0x850); #endif /* D_A_OBJ_H_SAKU_H */