#ifndef D_A_OBJ_HAKAI_BRL_H #define D_A_OBJ_HAKAI_BRL_H #include "d/d_cc_d.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjHBarrel_c * @brief Destructable Barrel * * @details * */ class daObjHBarrel_c : public fopAc_ac_c, public request_of_phase_process_class { public: daObjHBarrel_c(); virtual ~daObjHBarrel_c(); int createHeap(); int create(); int Delete(); int draw(); int execute(); void init(); void setModelMtx(); void hitAction(); u8 getItemBit() { return fopAcM_GetParamBit(this, 8, 8); } u8 getItemNo() { return fopAcM_GetParamBit(this, 0, 8); } void callEmt(); static dCcD_SrcCyl const s_CcDCyl; private: /* 0x574 */ J3DModel* mpModel; /* 0x578 */ dCcD_Stts mStts; /* 0x5B4 */ dCcD_Cyl mCyl; /* 0x6F0 */ Z2SoundObjSimple mSound; }; STATIC_ASSERT(sizeof(daObjHBarrel_c) == 0x710); #endif /* D_A_OBJ_HAKAI_BRL_H */