#ifndef D_A_OBJ_HAKAI_FTR_H #define D_A_OBJ_HAKAI_FTR_H #include "d/d_cc_d.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjHFtr_c * @brief Destruction Furniture * * @details * */ class daObjHFtr_c : public fopAc_ac_c, public request_of_phase_process_class { public: daObjHFtr_c(); virtual ~daObjHFtr_c(); inline u8 getNameId() { return fopAcM_GetParamBit(this, 0, 4); } int createHeap(); int create(); int Delete(); int draw(); int execute(); void init(); void setModelMtx(); bool chkHit(); void callEmt(); static dCcD_SrcCyl const s_CcDCyl; private: /* 0x574 */ Mtx mMtx; /* 0x5A4 */ dBgW* field_0x5a4; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ dCcD_Stts mStts; /* 0x5E8 */ dCcD_Cyl mCyls[2]; }; STATIC_ASSERT(sizeof(daObjHFtr_c) == 0x860); #endif /* D_A_OBJ_HAKAI_FTR_H */