#ifndef D_A_OBJ_LV8UDFLOOR_H #define D_A_OBJ_LV8UDFLOOR_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" /** * @ingroup actors-objects * @class daUdFloor_c * @brief Palace of Twilight Switch Step * * @details * */ class daUdFloor_c : public dBgS_MoveBgActor { public: void setBaseMtx(); int create(); void moveLift(); void init_modeWait(); void modeWait(); void init_modeUpMoveInit(); void modeUpMoveInit(); u8 colorAnm(int); void init_modeUpMove(); void modeUpMove(); void init_modeDownMoveInit(); void modeDownMoveInit(); void init_modeDownMove(); void modeDownMove(); virtual int CreateHeap(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); u8 getModelType() { return current.angle.x & 0xFF; } u8 getTimer() { return (current.angle.x & 0xFF00) >> 8; } int getSw() { return fopAcM_GetParamBit(this, 0, 8); } int getMoveHeight() { return fopAcM_GetParamBit(this, 16, 8); } int getMoveSpeed() { return fopAcM_GetParamBit(this, 24, 8); } /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ u8 mMode; /* 0x5B0 */ f32 field_0x5b0; /* 0x5B4 */ f32 field_0x5b4; /* 0x5B8 */ u8 field_0x5b8; /* 0x5B9 */ u8 mTimer; /* 0x5BA */ u8 field_0x5ba; /* 0x5BB */ u8 mModelType; /* 0x5BC */ u8 mIsSwitch; /* 0x5BD */ u8 mColorR; /* 0x5BE */ u8 mColorG; /* 0x5BF */ u8 mColorB; /* 0x5C0 */ f32 field_0x5c0; /* 0x5C4 */ u8 field_0x5c4; /* 0x5C5 */ u8 field_0x5c5; }; STATIC_ASSERT(sizeof(daUdFloor_c) == 0x5c8); #endif /* D_A_OBJ_LV8UDFLOOR_H */