#ifndef D_A_OBJ_SMGDOOR_H #define D_A_OBJ_SMGDOOR_H #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor_mng.h" enum daObjSmgDoor_Action { ACT_WAIT = 0, ACT_OPEN = 1, ACT_SETGOAL = 2, ACT_SETPOS = 3, ACT_SCENE_CHG = 4, ACT_COLOR_CHG = 5 }; /** * @ingroup actors-objects * @class daObjSmgDoor_c * @brief Sacred Meadow Grove Door * * @details The entrance / exit door to Temple of Time * */ class daObjSmgDoor_c : public dBgS_MoveBgActor { public: typedef void (daObjSmgDoor_c::*actionFunc)(); void initBaseMtx(); void setBaseMtx(); int create1st(); int getDemoAction(); int demoProc(); int openInit(); int openProc(); void setGoal(); void setPos(); void sceneChange(); void event_proc_call(); void actionWaitEvent(); void actionEvent(); void actionDead(); int checkArea(); int checkOpen(); void setAction(u8 i_action) { mAction = i_action; } u8 getEvId() { return fopAcM_GetParamBit(this, 0, 8); } u8 getSwbit() { return fopAcM_GetParamBit(this, 20, 8); } u8 getType() { return fopAcM_GetParamBit(this, 8, 4); } u8 getNextSceneID() { return fopAcM_GetParamBit(this, 12, 8); } virtual int Create(); virtual int CreateHeap(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModel[2]; /* 0x5B0 */ s16 field_0x5b0; /* 0x5B2 */ s16 field_0x5b2; /* 0x5B4 */ int mStaffId; /* 0x5B8 */ Mtx field_0x5b8; /* 0x5E8 */ u8 mType; /* 0x5E9 */ u8 field_0x5e9; /* 0x5EA */ u8 mAction; /* 0x5EB */ u8 mToolId; /* 0x5EC */ s16 mEvId; /* 0x5EE */ s16 field_0x5ee; /* 0x5F0 */ s16 field_0x5f0; /* 0x5F2 */ u16 field_0x5f2; }; STATIC_ASSERT(sizeof(daObjSmgDoor_c) == 0x5f4); #endif /* D_A_OBJ_SMGDOOR_H */