#ifndef D_A_OBJ_WELL_COVER_H #define D_A_OBJ_WELL_COVER_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daObjWCover_c * @brief Graveyard Well Cover * * @details * */ class daObjWCover_c : public dBgS_MoveBgActor { public: void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); int create(); int Execute(Mtx**); void action(); void modeWait(); void init_modeBreak(); void modeBreak(); int Draw(); int Delete(); u8 getSwNo() { return fopAcM_GetParam(this); } private: /* 0x5A0 */ request_of_phase_process_class mPhaseReq; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ u8 field_0x5AC[0x5B0 - 0x5AC]; /* 0x5B0 */ u8 field_0x5b0; }; STATIC_ASSERT(sizeof(daObjWCover_c) == 0x5B4); #endif /* D_A_OBJ_WELL_COVER_H */