#include "JSystem/JSystem.h" // IWYU pragma: keep #include "JSystem/J3DU/J3DUFur.h" #include "JSystem/J3DGraphAnimator/J3DModel.h" #include "JSystem/J3DGraphBase/J3DMaterial.h" #include "JSystem/J3DGraphBase/J3DVertex.h" static void dummy(J3DShape* shape, J3DVertexBuffer* vtxBuf, J3DModel* model, J3DModelData* modelData) { J3DMaterial* material = shape->getMaterial(); J3DJoint* joint = material->getJoint(); vtxBuf->swapTransformedVtxPos(); J3DVertexData* vtxData = vtxBuf->getVertexData(); vtxBuf->getTransformedVtxPos(0); vtxBuf->getCurrentVtxNrm(); vtxBuf->setCurrentVtxPos(NULL); model->getVertexBuffer(); vtxData->getNrmNum(); modelData->getNrmNum(); vtxData->getVtxNum(); modelData->getVtxNum(); }