#include "JSystem/JSystem.h" // IWYU pragma: keep #include "JSystem/JStage/JSGActor.h" JStage::TActor::~TActor() {} s32 JStage::TActor::JSGFGetType() const { return 2; } void JStage::TActor::JSGGetTranslation(Vec*) const {} void JStage::TActor::JSGSetTranslation(Vec const&) {} void JStage::TActor::JSGGetScaling(Vec*) const {} void JStage::TActor::JSGSetScaling(Vec const&) {} void JStage::TActor::JSGGetRotation(Vec*) const {} void JStage::TActor::JSGSetRotation(Vec const&) {} s32 JStage::TActor::JSGGetShape() const { return -1; } void JStage::TActor::JSGSetShape(u32) {} s32 JStage::TActor::JSGGetAnimation() const { return -1; } void JStage::TActor::JSGSetAnimation(u32) {} f32 JStage::TActor::JSGGetAnimationFrame() const { return 0.0f; } void JStage::TActor::JSGSetAnimationFrame(f32) {} f32 JStage::TActor::JSGGetAnimationFrameMax() const { return 0.0f; } f32 JStage::TActor::JSGGetAnimationTransition() const { return 0.0f; } void JStage::TActor::JSGSetAnimationTransition(f32) {} s32 JStage::TActor::JSGGetTextureAnimation() const { return -1; } void JStage::TActor::JSGSetTextureAnimation(u32) {} f32 JStage::TActor::JSGGetTextureAnimationFrame() const { return 0.0f; } void JStage::TActor::JSGSetTextureAnimationFrame(f32) {} f32 JStage::TActor::JSGGetTextureAnimationFrameMax() const { return 0.0f; }