#include "JSystem/JSystem.h" // IWYU pragma: keep #include "JSystem/JStage/JSGLight.h" JStage::TLight::~TLight() {} s32 JStage::TLight::JSGFGetType() const { return 5; } bool JStage::TLight::JSGGetLightType() const { return true; } void JStage::TLight::JSGSetLightType(JStage::TELight) {} GXColor JStage::TLight::JSGGetColor() const { return (GXColor){255, 255, 255, 255}; } void JStage::TLight::JSGSetColor(GXColor) {} void JStage::TLight::JSGGetDistanceAttenuation(f32*, f32*, GXDistAttnFn*) const {} void JStage::TLight::JSGSetDistanceAttenuation(f32, f32, GXDistAttnFn) {} void JStage::TLight::JSGGetAngleAttenuation(f32*, GXSpotFn*) const {} void JStage::TLight::JSGSetAngleAttenuation(f32, GXSpotFn) {} void JStage::TLight::JSGGetPosition(Vec*) const {} void JStage::TLight::JSGSetPosition(Vec const&) {} void JStage::TLight::JSGGetDirection(Vec*) const {} void JStage::TLight::JSGSetDirection(Vec const&) {}