#include "JSystem/JSystem.h" // IWYU pragma: keep #include "JSystem/JStage/JSGObject.h" JStage::TObject::~TObject() {} bool JStage::TObject::JSGGetName() const { return false; } void JStage::TObject::JSGUpdate() {} u32 JStage::TObject::JSGGetFlag() const { return 0; } void JStage::TObject::JSGSetFlag(u32) {} bool JStage::TObject::JSGGetData(u32, void*, u32) const { return false; } void JStage::TObject::JSGSetData(u32, void const*, u32) {} void JStage::TObject::JSGGetParent(JStage::TObject**, u32*) const {} void JStage::TObject::JSGSetParent(JStage::TObject*, u32) {} void JStage::TObject::JSGSetRelation(bool, JStage::TObject*, u32) {} s32 JStage::TObject::JSGFindNodeID(char const*) const { return -1; } bool JStage::TObject::JSGGetNodeTransformation(u32, MtxP mtx) const { mtx[0][0] = 0.0f; mtx[0][1] = 0.0f; mtx[0][2] = 0.0f; mtx[0][3] = 0.0f; mtx[1][0] = 0.0f; mtx[1][1] = 0.0f; mtx[1][2] = 0.0f; mtx[1][3] = 0.0f; mtx[2][0] = 0.0f; mtx[2][1] = 0.0f; mtx[2][2] = 0.0f; mtx[2][3] = 0.0f; return false; }