#include "JSystem/JSystem.h" // IWYU pragma: keep #include "JSystem/JStage/JSGSystem.h" JStage::TSystem::~TSystem() {} s32 JStage::TSystem::JSGFGetType() const { return 1; } int JStage::TSystem::JSGFindObject(JStage::TObject**, char const*, JStage::TEObject) const { return 1; } bool JStage::TSystem::JSGCreateObject(char const*, JStage::TEObject, u32) { return false; } void JStage::TSystem::JSGDestroyObject(JStage::TObject*) {} bool JStage::TSystem::JSGGetSystemData(u32) { return false; } void JStage::TSystem::JSGSetSystemData(u32, u32) {}