#include "SoundArchivePlayer.h" #include "SoundPlayer.h" #include "../db/assert.h" namespace nw4hbm { namespace snd { SoundPlayer& SoundArchivePlayer::GetSoundPlayer(u32 playerId) { NW4R_ASSERT_MINMAX(690, playerId, 0, mSoundPlayerCount); return mSoundPlayers[playerId]; } } }