/** * c_m3d_g_lin.cpp * */ #include "SSystem/SComponent/c_m3d_g_lin.h" cM3dGLin::cM3dGLin(const cXyz& start, const cXyz& end) { mStart = start; mEnd = end; } void cM3dGLin::SetStartEnd(const cXyz& start, const cXyz& end) { mStart = start; mEnd = end; } void cM3dGLin::SetStartEnd(const Vec& start, const Vec& end) { mStart.set(start); mEnd.set(end); } void cM3dGLin::CalcPos(Vec* out, f32 scale) const { cXyz tmp; PSVECSubtract(&mEnd, &mStart, &tmp); PSVECScale(&tmp, &tmp, scale); PSVECAdd(&tmp, &mStart, out); } void cM3dGLin::SetEnd(const cXyz& end) { mEnd = end; }