#include "Z2AudioLib/Z2SoundPlayer.h" #include "Z2AudioLib/Z2SeqMgr.h" Z2SoundPlayer::Z2SoundPlayer(const char* param_1) : JAWWindow("Player for JAudio2", 500, 140), field_0x48c(field_0x46c, 8) { field_0x3ed = 0; field_0x3ee = 0; field_0x3ef = 0; field_0x3f0 = 0; field_0x3f4 = param_1; field_0x3f8 = 0; field_0x3fc = 0; field_0x3fa = 0; field_0x3fe = 0; field_0x400 = 0; field_0x402 = 0; field_0x444 = 0; field_0x446 = 0; field_0x404 = "CMD_PORT"; field_0x408 = "END_PORT"; field_0x40c = "STA_PORT"; field_0x410 = "WAIT_PORT"; field_0x414 = "NUM_PORT"; field_0x418 = "PORT_5"; field_0x41c = "MAP_PORT"; field_0x420 = "NOTE_PORT"; field_0x424 = "SE_SELECT_PORT"; field_0x428 = "BGM_STATUS_PORT"; field_0x42c = "BGM_PORT2"; field_0x430 = "BGM_PORT3"; field_0x434 = "PORT12"; field_0x438 = "PORT13"; field_0x43c = "FILTER_PORT"; field_0x440 = "FX_PORT"; u8 r30 = 0; field_0x448[r30++] = &field_0x3f8; field_0x448[r30++] = &field_0x3fa; field_0x448[r30++] = &field_0x3fc; field_0x448[r30++] = &field_0x3fe; field_0x448[r30++] = &field_0x400; field_0x448[r30++] = &field_0x402; field_0x448[r30] = &field_0x444; field_0x464 = 0; field_0x468 = 7; field_0x4a0 = 0; field_0x4a4 = 1.0f; field_0x4a8 = 0.5f; field_0x4ac = 1.0f; field_0x4b0 = 0.0f; field_0x4b4 = 0.0f; field_0x4b8 = 1.0f; field_0x498 = Z2GetSeqMgr()->getSubBgmHandle(); } void Z2SoundPlayer::onDraw(JAWGraphContext*) { } void Z2SoundPlayer::onTrigA(const JUTGamePad&) { } void Z2SoundPlayer::onTrigB(const JUTGamePad&) { } void Z2SoundPlayer::frameWork() { } void Z2SoundPlayer::onPadProc(const JUTGamePad&) { } void Z2SoundPlayer::onTrigX(const JUTGamePad&) { } void Z2SoundPlayer::onTrigY(const JUTGamePad&) { } void Z2SoundPlayer::onTrigZ(const JUTGamePad&) { } void Z2SoundPlayer::onTrigL(const JUTGamePad&) { } void Z2SoundPlayer::onKeyLeft(const JUTGamePad&) { } void Z2SoundPlayer::onKeyRight(const JUTGamePad&) { } void Z2SoundPlayer::onKeyUp(const JUTGamePad&) { } void Z2SoundPlayer::onKeyDown(const JUTGamePad&) { } void Z2SoundPlayer::onKeyMenu(const JUTGamePad&) { } u32 Z2SoundPlayer::getCursorMoveMax(const JUTGamePad&) { }