/** * d_a_alink_bomb.inc * Player Bomb action handling */ #include "d/actor/d_a_alink.h" s16 daAlink_c::getBombExplodeTime() const { return mpHIO->mItem.mBomb.m.mExplodeTime; } f32 daAlink_c::getBombGravity() const { return mpHIO->mItem.mBomb.m.mGravity; } f32 daAlink_c::getBombMaxFallSpeed() const { return mpHIO->mItem.mBomb.m.mMaxFallSpeed; } f32 daAlink_c::getBombBoundRate() const { return mpHIO->mItem.mBomb.m.mBoundRate; } f32 daAlink_c::getBombStopSpeedY() const { return mpHIO->mItem.mBomb.m.mStopSpeedY; } f32 daAlink_c::getBombMaxSpeedY() const { return mpHIO->mItem.mBomb.m.mMaxSpeedY; } f32 daAlink_c::getBombEffScale() const { return mpHIO->mItem.mBomb.m.mEffScale; } f32 daAlink_c::getBombAtR() const { return mpHIO->mItem.mBomb.m.mAttackRadius; } s16 daAlink_c::getEnemyBombColorR() const { return mpHIO->mItem.mBomb.m.mEnemyBombColorR; } f32 daAlink_c::getBombWaterGravity() const { return mpHIO->mItem.mBomb.m.mWaterGravity; } f32 daAlink_c::getBombWaterMaxFallSpeed() const { return mpHIO->mItem.mBomb.m.mWaterMaxFallSpeed; } f32 daAlink_c::getBombExplodeWaterEffectLimit() const { return mpHIO->mItem.mBomb.m.mExplodeWaterEffectLimit; } s16 daAlink_c::getBombInsectLimitAngle() const { return mpHIO->mItem.mBomb.m.mBombInsectLimitAngle; }