/** * d_a_obj_lv4floor.cpp * Moving sand-floor in Stallord Arena */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_lv4floor.h" #include "d/d_com_inf_game.h" #include "f_pc/f_pc_name.h" void daObjLv4Floor_c::initBaseMtx() { mpModel->setBaseScale(scale); setBaseMtx(); } void daObjLv4Floor_c::setBaseMtx() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y + mMoveYPos, current.pos.z); mDoMtx_stack_c::YrotM(shape_angle.y); mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); MTXCopy(mDoMtx_stack_c::get(), mBgMtx); } int daObjLv4Floor_c::Create() { initBaseMtx(); return 1; } static char* l_arcName = "P_L4Floor"; int daObjLv4Floor_c::CreateHeap() { J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 4); mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (mpModel == NULL) { return 0; } return 1; } int daObjLv4Floor_c::create1st() { int phase = dComIfG_resLoad(&mPhase, l_arcName); if (phase != cPhs_COMPLEATE_e) { return phase; } if (fopAcM_isSwitch(this, getSwbit())) { return cPhs_ERROR_e; } phase = MoveBGCreate(l_arcName, 7, dBgS_MoveBGProc_TypicalRotY, 0x4000, NULL); if (phase == cPhs_ERROR_e) { return phase; } return phase; } int daObjLv4Floor_c::Execute(Mtx** param_0) { action(); *param_0 = &mBgMtx; setBaseMtx(); return 1; } void daObjLv4Floor_c::action() { typedef void (daObjLv4Floor_c::*actionFunc)(); static actionFunc l_func[] = {&daObjLv4Floor_c::mode_wait, &daObjLv4Floor_c::mode_move, &daObjLv4Floor_c::mode_dead}; (this->*l_func[mAction])(); } void daObjLv4Floor_c::mode_wait() { if (fopAcM_isSwitch(this, getSwbit())) { mode_init_move(); } } void daObjLv4Floor_c::mode_init_move() { speed.y = 0.0f; mAction = MODE_MOVE_e; } void daObjLv4Floor_c::mode_move() { cLib_chaseF(&speed.y, 3.8f, 0.08f); if (cLib_chaseF(&mMoveYPos, -1500.0f, speed.y)) { mode_init_dead(); } } void daObjLv4Floor_c::mode_init_dead() { mAction = MODE_DEAD_e; } void daObjLv4Floor_c::mode_dead() { fopAcM_delete(this); } int daObjLv4Floor_c::Draw() { g_env_light.settingTevStruct(0x10, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); dComIfGd_setListBG(); mDoExt_modelUpdateDL(mpModel); dComIfGd_setList(); return 1; } int daObjLv4Floor_c::Delete() { dComIfG_resDelete(&mPhase, l_arcName); return 1; } static int daObjLv4Floor_create1st(daObjLv4Floor_c* i_this) { fopAcM_ct(i_this, daObjLv4Floor_c); return i_this->create1st(); } static int daObjLv4Floor_MoveBGDelete(daObjLv4Floor_c* i_this) { return i_this->MoveBGDelete(); } static int daObjLv4Floor_MoveBGExecute(daObjLv4Floor_c* i_this) { return i_this->MoveBGExecute(); } static int daObjLv4Floor_MoveBGDraw(daObjLv4Floor_c* i_this) { return i_this->MoveBGDraw(); } static actor_method_class daObjLv4Floor_METHODS = { (process_method_func)daObjLv4Floor_create1st, (process_method_func)daObjLv4Floor_MoveBGDelete, (process_method_func)daObjLv4Floor_MoveBGExecute, (process_method_func)NULL, (process_method_func)daObjLv4Floor_MoveBGDraw, }; actor_process_profile_definition g_profile_Obj_Lv4Floor = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 3, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_Obj_Lv4Floor_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daObjLv4Floor_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_Obj_Lv4Floor_e, /* Actor SubMtd */ &daObjLv4Floor_METHODS, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };