/** * d_a_obj_wsword.cpp * Object - Wooden Sword */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_wsword.h" #include "d/d_com_inf_game.h" #include "f_op/f_op_actor_mng.h" static char* l_arcName = "Obj_brksw"; static dCcD_SrcCyl l_cyl_src = { { {0x0, {{0x0, 0x0, 0x0}, {0x0, 0x0}, 0x19}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x6}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x4}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { { {0.0f, 0.0f, 0.0f}, // mCenter 50.0f, // mRadius 150.0f // mHeight } // mCyl } }; static int CheckCreateHeap(fopAc_ac_c* i_this) { return static_cast(i_this)->CreateHeap(); } void daObjWSword_c::initBaseMtx() { mpModel->setBaseScale(scale); setBaseMtx(); } void daObjWSword_c::setBaseMtx() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z); mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z); mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); } int daObjWSword_c::Create() { initBaseMtx(); fopAcM_SetMtx(this, mpModel->getBaseTRMtx()); mStts.Init(0xff, 0xff, this); mCyl.Set(l_cyl_src); mCyl.SetStts(&mStts); fopAcM_setCullSizeBox2(this, mpModel->getModelData()); return 1; } int daObjWSword_c::CreateHeap() { J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 3); mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); return mpModel != NULL ? 1 : 0; } int daObjWSword_c::create() { fopAcM_ct(this, daObjWSword_c); int phase = dComIfG_resLoad(&mPhaseReq, l_arcName); if (phase == cPhs_COMPLEATE_e) { if (!fopAcM_entrySolidHeap(this, (heapCallbackFunc)CheckCreateHeap, 0x840)) { return cPhs_ERROR_e; } else if (!Create()) { return cPhs_ERROR_e; } } return phase; } int daObjWSword_c::execute() { setBaseMtx(); mCyl.SetC(current.pos); dComIfG_Ccsp()->Set(&mCyl); return 1; } int daObjWSword_c::draw() { g_env_light.settingTevStruct(0, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); mDoExt_modelUpdateDL(mpModel); return 1; } int daObjWSword_c::_delete() { dComIfG_resDelete(&mPhaseReq, l_arcName); return 1; } static int daObjWSword_Draw(daObjWSword_c* i_this) { return i_this->draw(); } static int daObjWSword_Execute(daObjWSword_c* i_this) { return i_this->execute(); } static int daObjWSword_Delete(daObjWSword_c* i_this) { return i_this->_delete(); } static int daObjWSword_Create(fopAc_ac_c* i_this) { return static_cast(i_this)->create(); } static actor_method_class l_daObjWSword_Method = { (process_method_func)daObjWSword_Create, (process_method_func)daObjWSword_Delete, (process_method_func)daObjWSword_Execute, (process_method_func)NULL, (process_method_func)daObjWSword_Draw, }; actor_process_profile_definition g_profile_Obj_WoodenSword = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 7, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_Obj_WoodenSword_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daObjWSword_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_Obj_WoodenSword_e, /* Actor SubMtd */ &l_daObjWSword_Method, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };