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<title>tww/include/JSystem/J3DGraphBase/J3DShape.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>Move J3DShapeMtx to correct header for assert</title>
<updated>2025-06-19T23:05:10+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-06-19T23:05:10+00:00</published>
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<entry>
<title>Improve compiler compatibility (#743)</title>
<updated>2025-04-29T16:49:09+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2025-04-29T16:49:09+00:00</published>
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* fix returns

* use standard C headers

* struct/class mismatch

* explicit this in template

* switch variable scope

* C standard compliance

* &amp; l-value</content>
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* fix returns

* use standard C headers

* struct/class mismatch

* explicit this in template

* switch variable scope

* C standard compliance

* &amp; l-value</pre>
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</entry>
<entry>
<title>Remove leading underscore from uses of GX enums</title>
<updated>2024-09-07T21:34:24+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2024-09-07T21:34:24+00:00</published>
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<entry>
<title>J3DSkinDeform::initMtxIndexArray 96%</title>
<updated>2024-04-20T18:53:33+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2024-04-20T18:53:33+00:00</published>
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regalloc and argswaps now
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regalloc and argswaps now
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</entry>
<entry>
<title>Fix GX inlines</title>
<updated>2024-04-15T23:55:09+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2024-04-15T23:55:09+00:00</published>
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<entry>
<title>J3DMaterialFactory close</title>
<updated>2023-12-28T04:42:59+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2023-12-28T04:42:59+00:00</published>
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<entry>
<title>J3DMaterialFactory, J3DShapeFactory</title>
<updated>2023-12-24T22:16:36+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2023-12-24T22:16:36+00:00</published>
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mostly pulled from tp
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mostly pulled from tp
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</entry>
<entry>
<title>J3DModel::createBumpMtxArray work</title>
<updated>2023-10-26T04:08:09+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2023-10-26T04:08:09+00:00</published>
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<entry>
<title>J3DUClipper halfway</title>
<updated>2023-10-11T06:48:46+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2023-10-11T06:48:46+00:00</published>
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<pre>
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<entry>
<title>J3DMaterial all fn match</title>
<updated>2023-10-01T23:38:33+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2023-10-01T23:38:33+00:00</published>
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now just need to adjust vtable order
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now just need to adjust vtable order
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