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<title>tww/include/d/actor/d_a_daiocta.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>Fix compile and link errors when building in debug mode</title>
<updated>2026-05-18T04:54:24+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2026-05-18T04:54:24+00:00</published>
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<entry>
<title>ProcID cleanup</title>
<updated>2026-04-01T22:50:20+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2026-04-01T22:50:20+00:00</published>
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<entry>
<title>Make Proc_e enum values consistent across actors</title>
<updated>2026-03-12T21:26:42+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-03-12T21:26:42+00:00</published>
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<entry>
<title>d_a_daiocta and d_a_daiocta_eye matching (#934)</title>
<updated>2026-02-27T19:04:36+00:00</updated>
<author>
<name>Roland</name>
<email>roland@wildpaws.xyz</email>
</author>
<published>2026-02-27T19:04:36+00:00</published>
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* Initial work; 25% matching in .text

* 27% matching in .text

* Match daDaiocta_c::modeProc

* 56% matching in .text

* 61% matching in .text

* 69% matching in .text

* 74% matching in .text

* 84% matching in .text

* daDaiocta_Eye_c 31%

* Match daDaiocta_Eye_c node callbacks

* daDaiocta_Eye_c 69%

* daDaiocta_Eye_c 85%

* daDaiocta_Eye_c 100% for retail and demo

* daDaiocta_c 96%

* daDaiocta_c 100% for retail and demo

* Field name cleanup

* More field naming

* Implement {is_, to_, to_dis}appear daObjAuzu inlines

* Misc code formatting changes

* Use JntHitType enum (d_a_daiocta)

* Apply suggestions from code review

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;

* Use fopAcM_SetMtx inline

---------

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;</content>
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* Initial work; 25% matching in .text

* 27% matching in .text

* Match daDaiocta_c::modeProc

* 56% matching in .text

* 61% matching in .text

* 69% matching in .text

* 74% matching in .text

* 84% matching in .text

* daDaiocta_Eye_c 31%

* Match daDaiocta_Eye_c node callbacks

* daDaiocta_Eye_c 69%

* daDaiocta_Eye_c 85%

* daDaiocta_Eye_c 100% for retail and demo

* daDaiocta_c 96%

* daDaiocta_c 100% for retail and demo

* Field name cleanup

* More field naming

* Implement {is_, to_, to_dis}appear daObjAuzu inlines

* Misc code formatting changes

* Use JntHitType enum (d_a_daiocta)

* Apply suggestions from code review

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;

* Use fopAcM_SetMtx inline

---------

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;</pre>
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<entry>
<title>Automatically generate dCcD_Src structs for most files (#778)</title>
<updated>2025-06-01T20:50:44+00:00</updated>
<author>
<name>Ammar Askar</name>
<email>ammar@ammaraskar.com</email>
</author>
<published>2025-06-01T20:50:44+00:00</published>
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* Add missing enum members for colliders

* Auto-generate most dCcD_Src* structs

* Manually fix namespaces for 11 TUs</content>
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* Add missing enum members for colliders

* Auto-generate most dCcD_Src* structs

* Manually fix namespaces for 11 TUs</pre>
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</entry>
<entry>
<title>Add `cPhs_State` typedef and use it everywhere</title>
<updated>2025-03-18T02:26:56+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-03-18T02:26:56+00:00</published>
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<entry>
<title>Switch return type of _execute/_draw/_delete to be `bool` by default instead of `BOOL`</title>
<updated>2025-02-01T21:17:46+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-02-01T21:17:46+00:00</published>
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
</pre>
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</content>
</entry>
<entry>
<title>Add autogenerated HIO class defs to actor headers</title>
<updated>2023-12-30T22:15:03+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2023-12-30T22:15:03+00:00</published>
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<entry>
<title>Remove some unnecessary includes from headers</title>
<updated>2023-11-27T01:00:50+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2023-11-27T01:00:50+00:00</published>
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<entry>
<title>Better defaults for create/delete/execute/draw/isdelete</title>
<updated>2023-11-24T21:49:23+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2023-11-24T21:49:23+00:00</published>
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