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<title>tww/include/d/actor/d_a_fallrock.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>d_a_npc_ji1 a bit closer</title>
<updated>2025-06-20T20:36:56+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-06-20T20:36:56+00:00</published>
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<entry>
<title>Match d_a_fallrock to 99% (#792)</title>
<updated>2025-06-20T17:50:07+00:00</updated>
<author>
<name>Ammar Askar</name>
<email>ammar@ammaraskar.com</email>
</author>
<published>2025-06-20T17:50:07+00:00</published>
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* Match d_a_fallrock to 99%

* Match execute function</content>
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* Match d_a_fallrock to 99%

* Match execute function</pre>
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<entry>
<title>Automatically generate dCcD_Src structs for most files (#778)</title>
<updated>2025-06-01T20:50:44+00:00</updated>
<author>
<name>Ammar Askar</name>
<email>ammar@ammaraskar.com</email>
</author>
<published>2025-06-01T20:50:44+00:00</published>
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* Add missing enum members for colliders

* Auto-generate most dCcD_Src* structs

* Manually fix namespaces for 11 TUs</content>
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* Add missing enum members for colliders

* Auto-generate most dCcD_Src* structs

* Manually fix namespaces for 11 TUs</pre>
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<entry>
<title>Add `cPhs_State` typedef and use it everywhere</title>
<updated>2025-03-18T02:26:56+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-03-18T02:26:56+00:00</published>
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<entry>
<title>Better defaults for create/delete/execute/draw/isdelete</title>
<updated>2023-11-24T21:49:23+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2023-11-24T21:49:23+00:00</published>
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<entry>
<title>Automatically generate headers for all actors</title>
<updated>2023-11-24T17:44:06+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2023-11-24T17:44:06+00:00</published>
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