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<title>tww/include/d/actor/d_a_lbridge.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<title>Add `cPhs_State` typedef and use it everywhere</title>
<updated>2025-03-18T02:26:56+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-03-18T02:26:56+00:00</published>
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<title>Switch return type of _execute/_draw/_delete to be `bool` by default instead of `BOOL`</title>
<updated>2025-02-01T21:17:46+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-02-01T21:17:46+00:00</published>
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
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<entry>
<title>More warning/error cleanup, mostly includes</title>
<updated>2024-10-18T03:46:30+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2024-10-18T03:46:30+00:00</published>
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<entry>
<title>Modified return types</title>
<updated>2024-07-06T13:38:13+00:00</updated>
<author>
<name>DanTGL</name>
<email>33489389+DanTGL@users.noreply.github.com</email>
</author>
<published>2024-07-06T13:38:13+00:00</published>
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<entry>
<title>d_a_lbridge (#622)</title>
<updated>2024-05-01T20:04:57+00:00</updated>
<author>
<name>Daniel Hajjar</name>
<email>33489389+DanTGL@users.noreply.github.com</email>
</author>
<published>2024-05-01T20:04:57+00:00</published>
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* Started working on d_a_lbridge

* Implemented CheckCreateHeap in d_a_lbridge

* Added member variables for d_a_lbridge

* Implemented daLbridge_c::set_mtx

* Implemented daLbridge_c::setMoveBGMtx

* Implemented se functions in d_a_lbridge

* Implemented daLbridge_c::demo

* Implemented daLbridge_c::_create

* Refactored daLbridge_c::_create

* Added constructor for mDoExt_bpkAnm

* daLbridge_c::_draw

* daLbridge_c::_execute match

* daLbridge_c::CreateInit

* daLbridge_c::sw_check match

* daLbridge_c::appear_bridge

* daLbridge_c::CreateHeap

* daLbridge_c::_delete match

* daLbridge_c::disappear_bridge match

* d_a_lbridge fixes

* d_a_lbridge matching

* Removed old comments

* d_a_lbridge variable renaming

* d_a_lbridge PR fixes</content>
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* Started working on d_a_lbridge

* Implemented CheckCreateHeap in d_a_lbridge

* Added member variables for d_a_lbridge

* Implemented daLbridge_c::set_mtx

* Implemented daLbridge_c::setMoveBGMtx

* Implemented se functions in d_a_lbridge

* Implemented daLbridge_c::demo

* Implemented daLbridge_c::_create

* Refactored daLbridge_c::_create

* Added constructor for mDoExt_bpkAnm

* daLbridge_c::_draw

* daLbridge_c::_execute match

* daLbridge_c::CreateInit

* daLbridge_c::sw_check match

* daLbridge_c::appear_bridge

* daLbridge_c::CreateHeap

* daLbridge_c::_delete match

* daLbridge_c::disappear_bridge match

* d_a_lbridge fixes

* d_a_lbridge matching

* Removed old comments

* d_a_lbridge variable renaming

* d_a_lbridge PR fixes</pre>
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<entry>
<title>Better defaults for create/delete/execute/draw/isdelete</title>
<updated>2023-11-24T21:49:23+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2023-11-24T21:49:23+00:00</published>
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<entry>
<title>Automatically generate headers for all actors</title>
<updated>2023-11-24T17:44:06+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2023-11-24T17:44:06+00:00</published>
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