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<title>tww/include/d/actor/d_a_obj_timer.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<title>Add `cPhs_State` typedef and use it everywhere</title>
<updated>2025-03-18T02:26:56+00:00</updated>
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<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-03-18T02:26:56+00:00</published>
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<title>work on various inlines, JASSeqCtrl OK</title>
<updated>2024-07-17T15:51:58+00:00</updated>
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<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2024-07-17T15:51:58+00:00</published>
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<entry>
<title>d_a_obj_timer (#669)</title>
<updated>2024-07-17T14:07:28+00:00</updated>
<author>
<name>Daniel Hajjar</name>
<email>33489389+DanTGL@users.noreply.github.com</email>
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<published>2024-07-17T14:07:28+00:00</published>
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* Started work on d_a_obj_timer

* daObjTimer::Act_c::_create matching

* d_a_obj_timer work

* daObjTimer::Act_c::mode_count matching

* d_a_obj_timer matching

* Fix build</content>
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* Started work on d_a_obj_timer

* daObjTimer::Act_c::_create matching

* d_a_obj_timer work

* daObjTimer::Act_c::mode_count matching

* d_a_obj_timer matching

* Fix build</pre>
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<entry>
<title>Better defaults for create/delete/execute/draw/isdelete</title>
<updated>2023-11-24T21:49:23+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2023-11-24T21:49:23+00:00</published>
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<title>Fix missing const inlines in actor headers</title>
<updated>2023-11-24T21:26:18+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2023-11-24T21:26:18+00:00</published>
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<entry>
<title>Automatically generate headers for all actors</title>
<updated>2023-11-24T17:44:06+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2023-11-24T17:44:06+00:00</published>
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