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<title>tww/include/d/actor/d_a_shutter.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<title>Add `cPhs_State` typedef and use it everywhere</title>
<updated>2025-03-18T02:26:56+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-03-18T02:26:56+00:00</published>
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<title>Various cleanup</title>
<updated>2025-02-24T00:59:54+00:00</updated>
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<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-02-24T00:59:54+00:00</published>
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<title>d_a_shutter 100% (#691)</title>
<updated>2025-02-23T02:06:13+00:00</updated>
<author>
<name>mattias-blum</name>
<email>142374929+mattias-blum@users.noreply.github.com</email>
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<published>2025-02-23T02:06:13+00:00</published>
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* d_a_shutter 100%

- Wasn't sure what to name some of the used member variables that have yet to be assigned names (ex. `field_0x339`) but if you have an intuitive guess based on the code/previous actors I'd be happy to change them

* Requested PR changes made

The only thing I was unsure about was the new name for `mCount`. I settled on `mFrameTimer` because it's initialized to 30 and counts down every frame (assuming `_execute()` is called every frame).

* changed typing of `mbIsSwitch` to remove unnecessary cast

* file reference changes</content>
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* d_a_shutter 100%

- Wasn't sure what to name some of the used member variables that have yet to be assigned names (ex. `field_0x339`) but if you have an intuitive guess based on the code/previous actors I'd be happy to change them

* Requested PR changes made

The only thing I was unsure about was the new name for `mCount`. I settled on `mFrameTimer` because it's initialized to 30 and counts down every frame (assuming `_execute()` is called every frame).

* changed typing of `mbIsSwitch` to remove unnecessary cast

* file reference changes</pre>
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<entry>
<title>Switch return type of _execute/_draw/_delete to be `bool` by default instead of `BOOL`</title>
<updated>2025-02-01T21:17:46+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-02-01T21:17:46+00:00</published>
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
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<entry>
<title>Better defaults for create/delete/execute/draw/isdelete</title>
<updated>2023-11-24T21:49:23+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2023-11-24T21:49:23+00:00</published>
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<entry>
<title>Automatically generate headers for all actors</title>
<updated>2023-11-24T17:44:06+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2023-11-24T17:44:06+00:00</published>
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