<feed xmlns='http://www.w3.org/2005/Atom'>
<title>tww/include/d/actor/d_a_tornado.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tww/'/>
<entry>
<title>Some npc/ship inline fixes from debug map</title>
<updated>2026-07-17T20:08:55+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-07-17T20:08:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tww/commit/?id=c1513e97e57f13a37f1d6637d508b04da8490654'/>
<id>c1513e97e57f13a37f1d6637d508b04da8490654</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up HIO reg accesses</title>
<updated>2025-07-18T01:41:40+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-07-18T01:41:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tww/commit/?id=67259edeeb2a48dffa0767c30ed0ba2ee2b00846'/>
<id>67259edeeb2a48dffa0767c30ed0ba2ee2b00846</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_ship 95% (#706)</title>
<updated>2025-03-28T18:17:21+00:00</updated>
<author>
<name>mattias-blum</name>
<email>142374929+mattias-blum@users.noreply.github.com</email>
</author>
<published>2025-03-28T18:17:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tww/commit/?id=d945c14cacc7ab92f903d623c8dabafb53481933'/>
<id>d945c14cacc7ab92f903d623c8dabafb53481933</id>
<content type='text'>
* Initial Progress

Basic functions at 100% matching

100% Matching:
- `daShip_Draw`
- `daShip_Execute`
- `daShip_IsDelete`
- `daShip_Delete`
- `daShip_createHeap`
- `daShip_Create`

* implemented `getJointPos` inlines in `daTornado_c` needed for d_a_ship

* implemented `Center()` inline in `dCamera_c` needed for d_a_ship

* added `setTranslationX` inline to `J3DTexMtx` needed for match in d_a_ship

* parameters set to `const` for certain inlines in `m_Do_mtx.h`

* added `dComIfGp_onMenuCollect` inline

* changed `shipSpecialDemoStart` return type to `BOOL`

* added member functions to `dPa_waveEcallBack`, `dPa_splashEcallBack `, `dPa_trackEcallBack`

also modified member type of `mRotMtx` of `dPa_waveEcallBack`  and `mPos` of `dPa_trackEcallBack`

* added member to `daGrid_c` that is used in d_a_ship

* added `mDoAud_setShipSailState` and `mDoAud_shipCruiseSePlay` inline functions

* added `fopAcM_seenPlayerAngleY` inline

* d_a_ship mostly matching

approx. 90% matching, mostly regalloc issues. , `checkNextMode`, `setRopePos`, `setHeadAnm`, and `execute` need to have their logic fixer

* replace `unknown_inline_TODO ` from `daShip_c` with `checkForceMove`

* .data match

* .rodata matching

* more inline return type changes from `bool` to `BOOL`

Also changed the array size of `mPlayerStatus`

* implemented `force_calc_wind_rel_angle` inline in `daGrid_c`

* fix `d_a_ship_static`

* fixed `getEmitterAxis`, might need review but works for now

* more progress

* reverted change to `getEmitterAxis`, moved casts to function call in `dPa_waveEcallBack::executeAfter`

* more progress

* change return types of certain inlines from `BOOL` to `u32`

`dComIfGp_checkCameraAttentionStatus`, `dComIfGp_checkPlayerStatus0`, `dComIfGp_checkPlayerStatus1` needed for match in d_a_ship

* fixed memory addresses in `daGrid_c`

* more progress

* resolving symbols

* Initial PR changes

* Removed unnecessary cast

* replaced instances of `PSVECSquareMag` with corresponding inline functions

* update memory layout in `d_a_grid` for consistency

* More PR changes

`checkNextMode` and `procZevDemo` now at 100% matching</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial Progress

Basic functions at 100% matching

100% Matching:
- `daShip_Draw`
- `daShip_Execute`
- `daShip_IsDelete`
- `daShip_Delete`
- `daShip_createHeap`
- `daShip_Create`

* implemented `getJointPos` inlines in `daTornado_c` needed for d_a_ship

* implemented `Center()` inline in `dCamera_c` needed for d_a_ship

* added `setTranslationX` inline to `J3DTexMtx` needed for match in d_a_ship

* parameters set to `const` for certain inlines in `m_Do_mtx.h`

* added `dComIfGp_onMenuCollect` inline

* changed `shipSpecialDemoStart` return type to `BOOL`

* added member functions to `dPa_waveEcallBack`, `dPa_splashEcallBack `, `dPa_trackEcallBack`

also modified member type of `mRotMtx` of `dPa_waveEcallBack`  and `mPos` of `dPa_trackEcallBack`

* added member to `daGrid_c` that is used in d_a_ship

* added `mDoAud_setShipSailState` and `mDoAud_shipCruiseSePlay` inline functions

* added `fopAcM_seenPlayerAngleY` inline

* d_a_ship mostly matching

approx. 90% matching, mostly regalloc issues. , `checkNextMode`, `setRopePos`, `setHeadAnm`, and `execute` need to have their logic fixer

* replace `unknown_inline_TODO ` from `daShip_c` with `checkForceMove`

* .data match

* .rodata matching

* more inline return type changes from `bool` to `BOOL`

Also changed the array size of `mPlayerStatus`

* implemented `force_calc_wind_rel_angle` inline in `daGrid_c`

* fix `d_a_ship_static`

* fixed `getEmitterAxis`, might need review but works for now

* more progress

* reverted change to `getEmitterAxis`, moved casts to function call in `dPa_waveEcallBack::executeAfter`

* more progress

* change return types of certain inlines from `BOOL` to `u32`

`dComIfGp_checkCameraAttentionStatus`, `dComIfGp_checkPlayerStatus0`, `dComIfGp_checkPlayerStatus1` needed for match in d_a_ship

* fixed memory addresses in `daGrid_c`

* more progress

* resolving symbols

* Initial PR changes

* Removed unnecessary cast

* replaced instances of `PSVECSquareMag` with corresponding inline functions

* update memory layout in `d_a_grid` for consistency

* More PR changes

`checkNextMode` and `procZevDemo` now at 100% matching</pre>
</div>
</content>
</entry>
<entry>
<title>Add `cPhs_State` typedef and use it everywhere</title>
<updated>2025-03-18T02:26:56+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-03-18T02:26:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tww/commit/?id=822b13e57a978cb940abfdb2286588ad3c338b4d'/>
<id>822b13e57a978cb940abfdb2286588ad3c338b4d</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_tornado (#697)</title>
<updated>2025-02-28T06:49:58+00:00</updated>
<author>
<name>Ross Newman</name>
<email>rzn3102@gmail.com</email>
</author>
<published>2025-02-28T06:49:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tww/commit/?id=fdfb69f055bba89ad820ab142f0776eee2b710f8'/>
<id>fdfb69f055bba89ad820ab142f0776eee2b710f8</id>
<content type='text'>
* d_a_tornado 100%

* update member names

* fixes

* fix constant

* add compiler flag

* return BOOL type

* Apply suggestions from code review

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;

---------

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* d_a_tornado 100%

* update member names

* fixes

* fix constant

* add compiler flag

* return BOOL type

* Apply suggestions from code review

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;

---------

Co-authored-by: LagoLunatic &lt;LagoLunatic@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Better defaults for create/delete/execute/draw/isdelete</title>
<updated>2023-11-24T21:49:23+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2023-11-24T21:49:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tww/commit/?id=8a2bc19a89c26f329b3c4369e29cadd39d26460d'/>
<id>8a2bc19a89c26f329b3c4369e29cadd39d26460d</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix missing const inlines in actor headers</title>
<updated>2023-11-24T21:26:18+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2023-11-24T21:26:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tww/commit/?id=d87b01b34a3f14d8c7741e8af54e5f4ca18d42bb'/>
<id>d87b01b34a3f14d8c7741e8af54e5f4ca18d42bb</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Automatically generate headers for all actors</title>
<updated>2023-11-24T17:44:06+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2023-11-24T17:44:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tww/commit/?id=471b881de831a2ad4d4478489cf9705d6e284f9f'/>
<id>471b881de831a2ad4d4478489cf9705d6e284f9f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
