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<title>tww/include/f_op, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>d_s_open_sub ok / some improvements to JAIZelAnime (#1206)</title>
<updated>2026-09-15T16:00:55+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-09-15T16:00:55+00:00</published>
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<id>adf4c5971f9ca88dbef0d5b0861e7b1b59062024</id>
<content type='text'>
* d_s_open_sub ok

* small JAIZelAnime improvements

* add an inline

* fix JAIZelAnime for jpn

* some d_s_open_sub field names</content>
<content type='xhtml'>
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<pre>
* d_s_open_sub ok

* small JAIZelAnime improvements

* add an inline

* fix JAIZelAnime for jpn

* some d_s_open_sub field names</pre>
</div>
</content>
</entry>
<entry>
<title>2dnumber almost matching, fix iconno and ctrlcode enums</title>
<updated>2026-09-13T17:23:13+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-09-13T17:23:13+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>d_2dnumber improvements (#1204)</title>
<updated>2026-09-13T16:09:40+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-09-13T16:09:40+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>inlines</title>
<updated>2026-09-05T23:11:35+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-09-05T23:11:35+00:00</published>
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<id>f7d64187ed0e447052e2e7945fb5e1c51eeadc3d</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>d_menu_fmap (#1195)</title>
<updated>2026-09-04T22:01:21+00:00</updated>
<author>
<name>Teddy Heidmann</name>
<email>ateddy42@users.noreply.github.com</email>
</author>
<published>2026-09-04T22:01:21+00:00</published>
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<id>7735a21e142cd13b02029948c0cbbdd0f2f5d3be</id>
<content type='text'>
* checkDspLargeMapLink()

* close on dispEndSalvageLargeMark()

* setDspHugeMapLink(), dispEndSalvageHugeMark()

* checkDspHugeMapLink(), checkDspHugeMapShip(), _close_normalMode()

* _delete()

* decomp.me help

* FmapProcMain()

* SelectGrid(), zoom1000x1000Init()

* ZoomGridLv1In()

* ZoomGridLv2Out(), fmap2Move(), paneTransBase(), paneTranceZoomMapAlpah()

* paneTranceZoomMap()

* paneTranceZoom2Map(), _open_warpMode(), init_warpMode()

* enums for procIdx values

* paneTranceWarpMsg(), paneAlphaWarpMsgBack(), fmMapWrite(), fmMapWait(), paneAlphaZoom2Map()

* wrapMove()

* warpAreaAnime0(), warpSelCursorAnime()

* areaTextChangeAnimeInit()

* fmDispArea(), fmZoomGridLv1/2In/Out

* wtf setDspWarpBackCornerColor

* screenSet() .data order

* cleanup u8/bool

* field renames

* bool/BOOL cleanup, enum for confusing fmapZoom

* configure.py

* GZLP01

* GZLJ01</content>
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<pre>
* checkDspLargeMapLink()

* close on dispEndSalvageLargeMark()

* setDspHugeMapLink(), dispEndSalvageHugeMark()

* checkDspHugeMapLink(), checkDspHugeMapShip(), _close_normalMode()

* _delete()

* decomp.me help

* FmapProcMain()

* SelectGrid(), zoom1000x1000Init()

* ZoomGridLv1In()

* ZoomGridLv2Out(), fmap2Move(), paneTransBase(), paneTranceZoomMapAlpah()

* paneTranceZoomMap()

* paneTranceZoom2Map(), _open_warpMode(), init_warpMode()

* enums for procIdx values

* paneTranceWarpMsg(), paneAlphaWarpMsgBack(), fmMapWrite(), fmMapWait(), paneAlphaZoom2Map()

* wrapMove()

* warpAreaAnime0(), warpSelCursorAnime()

* areaTextChangeAnimeInit()

* fmDispArea(), fmZoomGridLv1/2In/Out

* wtf setDspWarpBackCornerColor

* screenSet() .data order

* cleanup u8/bool

* field renames

* bool/BOOL cleanup, enum for confusing fmapZoom

* configure.py

* GZLP01

* GZLJ01</pre>
</div>
</content>
</entry>
<entry>
<title>Add stdint.h to types.h</title>
<updated>2026-08-18T14:41:11+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-08-18T14:41:11+00:00</published>
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<id>48bb9796bc2aa86a611d85a5d0c52eb7f85a9ba2</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fix d_s_name to use camera_class struct</title>
<updated>2026-08-18T03:43:12+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-08-18T03:43:12+00:00</published>
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<id>443b783b1e22466bd25e29657cb40ffbdf3c361c</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fix camera_class view member</title>
<updated>2026-08-18T03:24:18+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-08-18T03:24:18+00:00</published>
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<id>a1c70c7edee37220726135f5dcbebf6aaebd725c</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fix camera structs being swapped</title>
<updated>2026-08-18T03:03:22+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-08-18T03:03:22+00:00</published>
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<id>f0d5cd7b6a56eb042c485e61260f8aa40abf52d9</id>
<content type='text'>
`camera_process_class` and `camera_class` were swapped according to TP's RTTI info.
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<pre>
`camera_process_class` and `camera_class` were swapped according to TP's RTTI info.
</pre>
</div>
</content>
</entry>
<entry>
<title>Compiler compatibility (#1171)</title>
<updated>2026-08-16T15:15:07+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2026-08-16T15:15:07+00:00</published>
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<id>80c77196360c10e3a91b8157218f73b9d4d27255</id>
<content type='text'>
* mark functions with duplicate names as static

* make std::__tag_va_List work with other compilers

* fix some offset comments

* use inlines in J3DJointFactory, JUTCacheFont

* fix class/struct mismatch

* improve const correctness

* fix missing return values

* make some JAudio namespaces more explicit</content>
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<pre>
* mark functions with duplicate names as static

* make std::__tag_va_List work with other compilers

* fix some offset comments

* use inlines in J3DJointFactory, JUTCacheFont

* fix class/struct mismatch

* improve const correctness

* fix missing return values

* make some JAudio namespaces more explicit</pre>
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</content>
</entry>
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