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<title>tww/src/JSystem/JUtility, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>Compiler compat fix: Passing of rvalue GXColors to non-const reference parameters (#1142)</title>
<updated>2026-07-31T17:20:48+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-07-31T17:20:48+00:00</published>
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</pre>
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<entry>
<title>copy over a bunch of sdk stuff (#1066)</title>
<updated>2026-06-26T15:03:34+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-06-26T15:03:34+00:00</published>
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* most of dolsdk copied over

* add some gf stuff

* trk wip

* ode/amc stuff

* build fix</content>
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* most of dolsdk copied over

* add some gf stuff

* trk wip

* ode/amc stuff

* build fix</pre>
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</content>
</entry>
<entry>
<title>d_menu_option OK (#1020)</title>
<updated>2026-05-26T00:13:09+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-26T00:13:09+00:00</published>
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</entry>
<entry>
<title>JAIZelInst OK (#1005)</title>
<updated>2026-05-17T21:10:52+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-17T21:10:52+00:00</published>
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<id>86a17bbfb726a5f39e23af257ac011af3e1f028c</id>
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* JAIZelInst OK

* Clean up some default args</content>
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* JAIZelInst OK

* Clean up some default args</pre>
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</entry>
<entry>
<title>d_a_movie_player 99% (#1003)</title>
<updated>2026-05-15T23:57:45+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-15T23:57:45+00:00</published>
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* d_a_movie_player 99%

* Fix version differences</content>
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* d_a_movie_player 99%

* Fix version differences</pre>
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</entry>
<entry>
<title>GX Vertex Format Fixes (#938)</title>
<updated>2026-03-14T22:47:46+00:00</updated>
<author>
<name>Briggs Baltzell</name>
<email>briggsbaltzellb3@gmail.com</email>
</author>
<published>2026-03-14T22:47:46+00:00</published>
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* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness.

* Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics.

* Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics.

* Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics.

* Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic.

* Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity.

* Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness.

* Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics.

* Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics

* Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics.

* Undid formatting of `halftofull` array in `JUTResFont.cpp`

* Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.</content>
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* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness.

* Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics.

* Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics.

* Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics.

* Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic.

* Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity.

* Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness.

* Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics.

* Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics

* Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics.

* Undid formatting of `halftofull` array in `JUTResFont.cpp`

* Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.</pre>
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</content>
</entry>
<entry>
<title>Add JSystem PCH to fix weak function order (#904)</title>
<updated>2025-12-05T17:11:53+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-12-05T17:11:53+00:00</published>
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<id>8ce8d2f5411d35329dc92ef65f29e2e7167f3830</id>
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* Add JSystem PCH

* Fix build issues, remove weak order fakematches, and fix functionvalue weak func order</content>
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* Add JSystem PCH

* Fix build issues, remove weak order fakematches, and fix functionvalue weak func order</pre>
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</content>
</entry>
<entry>
<title>DEMO_SELECT</title>
<updated>2025-07-26T01:05:36+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-07-26T01:05:36+00:00</published>
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<pre>
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<entry>
<title>Update comment documenting JUTXfb compiler bug</title>
<updated>2025-06-01T00:17:38+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-06-01T00:17:38+00:00</published>
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<entry>
<title>JUT cleanup</title>
<updated>2025-05-29T22:46:23+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-05-29T22:46:23+00:00</published>
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