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<title>tww/src/d/actor/d_a_hookshot.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>Extract Embedded Model Data</title>
<updated>2026-07-13T21:09:49+00:00</updated>
<author>
<name>SuperDude88</name>
<email>82904174+SuperDude88@users.noreply.github.com</email>
</author>
<published>2026-07-13T20:51:24+00:00</published>
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<entry>
<title>Process profiles and enums cleanup (#1031)</title>
<updated>2026-05-26T04:11:58+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-26T04:11:58+00:00</published>
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<content type='text'>
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</content>
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<pre>
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</pre>
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</content>
</entry>
<entry>
<title>Rename fopAcM_SetupActor to fopAcM_ct</title>
<updated>2026-05-07T19:59:23+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-07T19:59:23+00:00</published>
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</pre>
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<entry>
<title>Replace particle enums with official names</title>
<updated>2026-03-20T20:02:41+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-03-20T20:02:41+00:00</published>
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</entry>
<entry>
<title>GX Vertex Format Fixes (#938)</title>
<updated>2026-03-14T22:47:46+00:00</updated>
<author>
<name>Briggs Baltzell</name>
<email>briggsbaltzellb3@gmail.com</email>
</author>
<published>2026-03-14T22:47:46+00:00</published>
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<id>f64d5000b622e00a9c59265075eaa696e09493e3</id>
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* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness.

* Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics.

* Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics.

* Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics.

* Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic.

* Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity.

* Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness.

* Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics.

* Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics

* Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics.

* Undid formatting of `halftofull` array in `JUTResFont.cpp`

* Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.</content>
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* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness.

* Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics.

* Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics.

* Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics.

* Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic.

* Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity.

* Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness.

* Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics.

* Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics

* Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics.

* Undid formatting of `halftofull` array in `JUTResFont.cpp`

* Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.</pre>
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</content>
</entry>
<entry>
<title>Remove dCcS::SetMass-related fakematches</title>
<updated>2025-11-24T23:51:42+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-11-24T23:51:42+00:00</published>
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<id>3393a348e1b50e3cea2c38714dea79b5ec428a39</id>
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No longer necessary with the PCH for some reason.
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No longer necessary with the PCH for some reason.
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</entry>
<entry>
<title>Fix collision struct formatting</title>
<updated>2025-08-23T03:26:48+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-23T03:26:48+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>hookshot matching for JPN, PAL, and demo</title>
<updated>2025-08-22T05:00:58+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-22T05:00:58+00:00</published>
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<pre>
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</entry>
<entry>
<title>Use precompiled headers, fix weak data issues</title>
<updated>2025-08-20T22:51:42+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-19T21:15:39+00:00</published>
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</entry>
<entry>
<title>dComIfG_Ccsp_SetMass</title>
<updated>2025-05-29T23:40:36+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-05-29T23:40:36+00:00</published>
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