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<title>tww/src/d/actor/d_a_hot_floor.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>Process profiles and enums cleanup (#1031)</title>
<updated>2026-05-26T04:11:58+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-26T04:11:58+00:00</published>
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<content type='text'>
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</content>
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* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</pre>
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</content>
</entry>
<entry>
<title>Rename fopAcM_SetupActor to fopAcM_ct</title>
<updated>2026-05-07T19:59:23+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-07T19:59:23+00:00</published>
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<entry>
<title>Replace particle enums with official names</title>
<updated>2026-03-20T20:02:41+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-03-20T20:02:41+00:00</published>
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</entry>
<entry>
<title>Add dolzel_rel.pch</title>
<updated>2025-08-23T16:17:10+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-23T16:17:10+00:00</published>
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This fixes the sdata linker error in the debug build.
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This fixes the sdata linker error in the debug build.
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</entry>
<entry>
<title>d_a_beam (#863)</title>
<updated>2025-08-23T03:11:14+00:00</updated>
<author>
<name>Maide</name>
<email>34639600+Kelebek1@users.noreply.github.com</email>
</author>
<published>2025-08-23T03:11:14+00:00</published>
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* d_a_beam

* PR</content>
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* d_a_beam

* PR</pre>
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<entry>
<title>Use precompiled headers, fix weak data issues</title>
<updated>2025-08-20T22:51:42+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-19T21:15:39+00:00</published>
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<entry>
<title>Fix some version differences (#852)</title>
<updated>2025-08-12T20:30:44+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-12T20:30:44+00:00</published>
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<content type='text'>
* Fix some version differences

* Found real inline name for checkBowMiniGame</content>
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* Fix some version differences

* Found real inline name for checkBowMiniGame</pre>
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</content>
</entry>
<entry>
<title>Create return type cleanup, use dist enum</title>
<updated>2025-07-15T19:03:01+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-07-15T19:03:01+00:00</published>
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<entry>
<title>Add enum for actor priority</title>
<updated>2025-05-21T18:44:25+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-05-21T18:44:25+00:00</published>
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<entry>
<title>Add `cPhs_State` typedef and use it everywhere</title>
<updated>2025-03-18T02:26:56+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-03-18T02:26:56+00:00</published>
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