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<title>tww/src/d/actor/d_a_npc_rsh1.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>Enum usage</title>
<updated>2026-07-22T16:36:48+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2026-07-22T16:36:48+00:00</published>
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</pre>
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<entry>
<title>Cleanup/documentation for various photo-related code</title>
<updated>2026-07-19T19:54:06+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-07-19T19:54:06+00:00</published>
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<pre>
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<entry>
<title>dComIfGp_event_reset Uses</title>
<updated>2026-05-31T01:06:45+00:00</updated>
<author>
<name>SuperDude88</name>
<email>82904174+SuperDude88@users.noreply.github.com</email>
</author>
<published>2026-05-31T01:06:45+00:00</published>
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<id>42b34a740f5b9c3aafa702f2eb3b7f60a36d7796</id>
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- Fix a few cases where this wasn't being used properly
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- Fix a few cases where this wasn't being used properly
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<entry>
<title>Update all code to use the new enum formats</title>
<updated>2026-05-29T20:34:55+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-29T19:45:57+00:00</published>
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<pre>
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<entry>
<title>Process profiles and enums cleanup (#1031)</title>
<updated>2026-05-26T04:11:58+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-26T04:11:58+00:00</published>
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* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</content>
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* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</pre>
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</content>
</entry>
<entry>
<title>d_a_player_main cleanup and some demo matches (#1016)</title>
<updated>2026-05-21T23:18:46+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-21T23:18:46+00:00</published>
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<id>ab5659b2016b4040424198f2f33080e125182f21</id>
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* d_a_player_main cleanup and some demo matches

* Add unions for player_main procvars

* Make d_a_player_main fields private</content>
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* d_a_player_main cleanup and some demo matches

* Add unions for player_main procvars

* Make d_a_player_main fields private</pre>
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</content>
</entry>
<entry>
<title>d_a_obj_jump OK</title>
<updated>2026-05-19T21:29:37+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-19T21:29:37+00:00</published>
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<id>cd9aa2bc84906a4c17f4f10adbe24c3edf1ffcdd</id>
<content type='text'>
closes #416
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closes #416
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</entry>
<entry>
<title>Fix d_a_tag_md_cb prm struct</title>
<updated>2026-05-15T19:39:17+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-15T19:39:17+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>d_a_warpf enums/inlines</title>
<updated>2026-05-13T03:57:49+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-13T03:57:49+00:00</published>
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<pre>
</pre>
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<entry>
<title>DSNAP enum cleanup</title>
<updated>2026-05-10T17:11:56+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-10T17:11:56+00:00</published>
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