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<title>tww/src/d/actor/d_a_obj_canon.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>Use joint enums in several different places (#981)</title>
<updated>2026-06-16T18:55:36+00:00</updated>
<author>
<name>123456789758</name>
<email>205478182+123456789758@users.noreply.github.com</email>
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<published>2026-06-16T18:55:36+00:00</published>
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<id>d61a31e7ab30ef357060124bae1830939106104b</id>
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Co-authored-by: ‎ ‎ ‎ &lt;‎ ‎ ‎&gt;</content>
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Co-authored-by: ‎ ‎ ‎ &lt;‎ ‎ ‎&gt;</pre>
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</entry>
<entry>
<title>Update all code to use the new enum formats</title>
<updated>2026-05-29T20:34:55+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-29T19:45:57+00:00</published>
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</entry>
<entry>
<title>Process profiles and enums cleanup (#1031)</title>
<updated>2026-05-26T04:11:58+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-26T04:11:58+00:00</published>
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<content type='text'>
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</content>
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* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</pre>
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</content>
</entry>
<entry>
<title>Rename fopAcM_SetupActor to fopAcM_ct</title>
<updated>2026-05-07T19:59:23+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-07T19:59:23+00:00</published>
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</pre>
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</entry>
<entry>
<title>Use particle name enum in more places</title>
<updated>2026-04-01T04:19:40+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-04-01T04:19:40+00:00</published>
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</entry>
<entry>
<title>Replace particle enums with official names</title>
<updated>2026-03-20T20:02:41+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-03-20T20:02:41+00:00</published>
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</entry>
<entry>
<title>Make Proc_e enum values consistent across actors</title>
<updated>2026-03-12T21:26:42+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-03-12T21:26:42+00:00</published>
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</entry>
<entry>
<title>bpw partial cleanup, fix inline usage across several actors</title>
<updated>2025-09-19T00:17:27+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-09-19T00:17:27+00:00</published>
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</entry>
<entry>
<title>Add dolzel_rel.pch</title>
<updated>2025-08-23T16:17:10+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-23T16:17:10+00:00</published>
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<content type='text'>
This fixes the sdata linker error in the debug build.
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This fixes the sdata linker error in the debug build.
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</entry>
<entry>
<title>Use precompiled headers, fix weak data issues</title>
<updated>2025-08-20T22:51:42+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-19T21:15:39+00:00</published>
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