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<title>tww/src/d/actor/d_a_obj_eff.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>Process profiles and enums cleanup (#1031)</title>
<updated>2026-05-26T04:11:58+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-26T04:11:58+00:00</published>
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<id>102042628fa139f4e509251bdd9095493f031e28</id>
<content type='text'>
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</content>
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<pre>
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</pre>
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</content>
</entry>
<entry>
<title>Fix d_a_npc_md inline usage</title>
<updated>2026-05-22T22:43:02+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-22T22:43:02+00:00</published>
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</entry>
<entry>
<title>Cleanup</title>
<updated>2026-05-09T01:51:18+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-09T01:51:18+00:00</published>
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</entry>
<entry>
<title>Merge pull request #980 from LagoLunatic/daobj</title>
<updated>2026-05-08T02:42:07+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-08T02:42:07+00:00</published>
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<id>0bff98c46927e3a496d38860e1012264c26f946d</id>
<content type='text'>
d_a_obj OK</content>
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d_a_obj OK</pre>
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</entry>
<entry>
<title>Rename fopAcM_SetupActor to fopAcM_ct</title>
<updated>2026-05-07T19:59:23+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-07T19:59:23+00:00</published>
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</entry>
<entry>
<title>Replace particle enums with official names</title>
<updated>2026-03-20T20:02:41+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-03-20T20:02:41+00:00</published>
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</entry>
<entry>
<title>Add dolzel_rel.pch</title>
<updated>2025-08-23T16:17:10+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-23T16:17:10+00:00</published>
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This fixes the sdata linker error in the debug build.
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This fixes the sdata linker error in the debug build.
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</entry>
<entry>
<title>Match daNpc_Cb1_c::flyAction</title>
<updated>2025-08-22T17:43:47+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-22T17:43:47+00:00</published>
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<entry>
<title>Use precompiled headers, fix weak data issues</title>
<updated>2025-08-20T22:51:42+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-19T21:15:39+00:00</published>
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</entry>
<entry>
<title>d_a_obj_eff OK (#855)</title>
<updated>2025-08-20T18:35:08+00:00</updated>
<author>
<name>Kristopher Early</name>
<email>1191258+MrPolymorph@users.noreply.github.com</email>
</author>
<published>2025-08-20T18:35:08+00:00</published>
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<id>92996b9ca1dff8a9a8fec2da9800a816d56dec95</id>
<content type='text'>
* park

* d_a_obj_eff OK

* OK for everything but demo.

* Update d_a_obj_eff.cpp

* Refactor daObjEff smoke effect callbacks and cleanup

Replaces direct member access and static_casts with virtual method calls for particle callbacks, improving type safety and maintainability. Updates function pointer arrays to use member function pointers with explicit class scope. Renames parameter enums for clarity and implements prm_get_type(). Changes mParticleCallback type to dPa_followEcallBack* for consistency. Also replaces direct alpha assignment with setGlobalAlpha().

* d_a_obj_eff OK for Kiosk / Demo

* Update f_pc_base.h

* Refactor particle effect functions to use setToon API

Replaces conditional logic and direct member assignments in smoke effect functions with unified calls to dComIfGp_particle_setToon and emitter setter methods. This simplifies the code, removes version-specific branches, and improves maintainability.</content>
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* park

* d_a_obj_eff OK

* OK for everything but demo.

* Update d_a_obj_eff.cpp

* Refactor daObjEff smoke effect callbacks and cleanup

Replaces direct member access and static_casts with virtual method calls for particle callbacks, improving type safety and maintainability. Updates function pointer arrays to use member function pointers with explicit class scope. Renames parameter enums for clarity and implements prm_get_type(). Changes mParticleCallback type to dPa_followEcallBack* for consistency. Also replaces direct alpha assignment with setGlobalAlpha().

* d_a_obj_eff OK for Kiosk / Demo

* Update f_pc_base.h

* Refactor particle effect functions to use setToon API

Replaces conditional logic and direct member assignments in smoke effect functions with unified calls to dComIfGp_particle_setToon and emitter setter methods. This simplifies the code, removes version-specific branches, and improves maintainability.</pre>
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