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<title>tww/src/d/actor/d_a_obj_search.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>Process profiles and enums cleanup (#1031)</title>
<updated>2026-05-26T04:11:58+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-26T04:11:58+00:00</published>
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* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</content>
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* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</pre>
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</content>
</entry>
<entry>
<title>Fix collision struct formatting</title>
<updated>2025-08-23T03:26:48+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-23T03:26:48+00:00</published>
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<entry>
<title>Use precompiled headers, fix weak data issues</title>
<updated>2025-08-20T22:51:42+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-19T21:15:39+00:00</published>
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<entry>
<title>Fix field names for cM3dGCpsS comments</title>
<updated>2025-06-01T21:01:32+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-06-01T21:01:32+00:00</published>
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<entry>
<title>Automatically generate dCcD_Src structs for most files (#778)</title>
<updated>2025-06-01T20:50:44+00:00</updated>
<author>
<name>Ammar Askar</name>
<email>ammar@ammaraskar.com</email>
</author>
<published>2025-06-01T20:50:44+00:00</published>
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<id>354a9625fef556950ec07e8d4129c2ca99f8978c</id>
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* Add missing enum members for colliders

* Auto-generate most dCcD_Src* structs

* Manually fix namespaces for 11 TUs</content>
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* Add missing enum members for colliders

* Auto-generate most dCcD_Src* structs

* Manually fix namespaces for 11 TUs</pre>
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</entry>
<entry>
<title>Add enum for actor priority</title>
<updated>2025-05-21T18:44:25+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-05-21T18:44:25+00:00</published>
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<entry>
<title>Add `cPhs_State` typedef and use it everywhere</title>
<updated>2025-03-18T02:26:56+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-03-18T02:26:56+00:00</published>
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<entry>
<title>Switch return type of _execute/_draw/_delete to be `bool` by default instead of `BOOL`</title>
<updated>2025-02-01T21:17:46+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-02-01T21:17:46+00:00</published>
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
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</entry>
<entry>
<title>Add back unnamed namespace methods, all actors now compile again</title>
<updated>2024-04-22T21:51:41+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2024-04-22T21:51:41+00:00</published>
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<entry>
<title>Regenerate old actor profiles for consistency</title>
<updated>2024-04-22T17:20:05+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2024-04-22T17:20:05+00:00</published>
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