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<title>tww/src/d/actor/d_a_player_npc.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<title>Match 3 more d_a_tn funcs, clean up some inlines</title>
<updated>2026-05-28T22:36:35+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2026-05-28T22:36:35+00:00</published>
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<title>Process profiles and enums cleanup (#1031)</title>
<updated>2026-05-26T04:11:58+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2026-05-26T04:11:58+00:00</published>
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* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</content>
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* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</pre>
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</content>
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<entry>
<title>Demo work (#984)</title>
<updated>2026-05-09T22:42:01+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2026-05-09T22:42:01+00:00</published>
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<entry>
<title>Use precompiled headers, fix weak data issues</title>
<updated>2025-08-20T22:51:42+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-08-19T21:15:39+00:00</published>
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<title>G_CM3D_F_INF</title>
<updated>2025-05-21T20:46:21+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-05-21T20:46:21+00:00</published>
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<entry>
<title>player_crawl and player_hammer 100%, misc player cleanup</title>
<updated>2025-05-08T03:00:35+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-05-08T03:00:35+00:00</published>
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<entry>
<title>d_stage cleanup</title>
<updated>2025-04-14T03:21:01+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-04-14T03:21:01+00:00</published>
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<entry>
<title>C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT</title>
<updated>2025-03-07T01:41:37+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-03-07T01:41:37+00:00</published>
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<entry>
<title>Move abs and fabsf to std namespace</title>
<updated>2024-08-07T16:55:30+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2024-08-07T16:55:30+00:00</published>
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<entry>
<title>Use NULL macro in asserts, fix NULL macro to match</title>
<updated>2024-06-22T15:07:16+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2024-06-22T15:07:16+00:00</published>
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