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<title>tww/src/d/d_auction_screen.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<entry>
<title>d_auction_screen OK</title>
<updated>2026-06-30T23:43:24+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-06-30T23:43:24+00:00</published>
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<id>873bb82e00fc8ee3a77eeebf50eafd5718a6f715</id>
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closes #1075
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closes #1075
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<entry>
<title>d_auction_screen mostly done (#1083)</title>
<updated>2026-06-30T23:30:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-06-30T23:30:42+00:00</published>
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<entry>
<title>Use precompiled headers, fix weak data issues</title>
<updated>2025-08-20T22:51:42+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-08-19T21:15:39+00:00</published>
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<entry>
<title>Add `cPhs_State` typedef and use it everywhere</title>
<updated>2025-03-18T02:26:56+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-03-18T02:26:56+00:00</published>
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<id>822b13e57a978cb940abfdb2286588ad3c338b4d</id>
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<entry>
<title>Add fpc_ProcID type and use it for all process IDs</title>
<updated>2024-07-13T01:14:13+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2024-07-13T01:14:13+00:00</published>
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<id>2def735282a0584a5a2b3ed007bd99ddfb72b394</id>
<content type='text'>
See https://github.com/zeldaret/tp/pull/2173
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See https://github.com/zeldaret/tp/pull/2173
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<entry>
<title>d_a_auction (#654)</title>
<updated>2024-06-02T17:48:53+00:00</updated>
<author>
<name>Daniel Hajjar</name>
<email>33489389+DanTGL@users.noreply.github.com</email>
</author>
<published>2024-06-02T17:48:53+00:00</published>
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* Started working on d_a_auction

* daAuction_c Updated member variables

* daAuction_c Refactored class

* daAuction_c::getRand matching

* daAuction_c constructor matching

* d_a_auction CheckCreateHeap matching

* daAuction_c::_create matching

* d_a_auction l_item_dat matching

* daAuction_c::createHeap matching

* d_a_auction Added HIO classes

* daAuction_c::createInit WIP

* daAuction_c::_delete matching

* daAuction_c::_draw matching

* daAuction_c::_execute matching

* d_a_auction Fixed procfunc arrays

* daAuction_c moveProc funcs matching

* daAuction_c::checkOrder matching

* daAuction_c::eventOrder WIP

* daAuction_c::eventMove matching

* daAuction_c::privateCut WIP

* daAuction_c::eventTalkInit matching

* daAuction_c::eventMesSet matching

* daAuction_c::eventMesEnd matching

* daAuction_c::eventStartInit matching

* daAuction_c::eventStart matching

* daAuction_c::eventMainInit matching

* daAuction_c::eventMain matching

* daAuction_c::eventMainKai matching

* daAuction_c::eventMainKai Fixed formatting

* daAuction_c::eventMainUri matching

* d_a_auction matching fixes

* daAuction_c::eventMainMsgSet matching

* daAuction_c::eventMainMsgEnd matching

* daAuction_c::setMtx matching

* daAuction_c::getItemNo matching

* daAuction_c::setLinkAnm matching

* d_a_auction matched some functions

* d_a_auction matched SetMessage functions

* daAuction_c::getNpcActorP matching

* daAuction_c::eventMainMsgBikonC matching

* daAuction_c::eventMainMsgBikonW matching

* daAuction_c::eventGetItemInit matching

* daAuction_c::eventGetItemNpcInit matching

* daAuction_c::eventGetItemMesInit matching

* d_a_auction matched some functions

* daAuction_c::setCameraNpc matching

* daAuction_c::nextBet matching

* daAuction_c::privateCut Fixed matching

* d_a_auction .data section matching

* daAuction_c::next_msgStatus WIP

* daAuction_c::next_msgStatus matching

* Fixed variable names

* d_a_auction cleanup

* d_a_auction more cleanup

* d_a_auction non-matching

* d_a_auction minor tweak</content>
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* Started working on d_a_auction

* daAuction_c Updated member variables

* daAuction_c Refactored class

* daAuction_c::getRand matching

* daAuction_c constructor matching

* d_a_auction CheckCreateHeap matching

* daAuction_c::_create matching

* d_a_auction l_item_dat matching

* daAuction_c::createHeap matching

* d_a_auction Added HIO classes

* daAuction_c::createInit WIP

* daAuction_c::_delete matching

* daAuction_c::_draw matching

* daAuction_c::_execute matching

* d_a_auction Fixed procfunc arrays

* daAuction_c moveProc funcs matching

* daAuction_c::checkOrder matching

* daAuction_c::eventOrder WIP

* daAuction_c::eventMove matching

* daAuction_c::privateCut WIP

* daAuction_c::eventTalkInit matching

* daAuction_c::eventMesSet matching

* daAuction_c::eventMesEnd matching

* daAuction_c::eventStartInit matching

* daAuction_c::eventStart matching

* daAuction_c::eventMainInit matching

* daAuction_c::eventMain matching

* daAuction_c::eventMainKai matching

* daAuction_c::eventMainKai Fixed formatting

* daAuction_c::eventMainUri matching

* d_a_auction matching fixes

* daAuction_c::eventMainMsgSet matching

* daAuction_c::eventMainMsgEnd matching

* daAuction_c::setMtx matching

* daAuction_c::getItemNo matching

* daAuction_c::setLinkAnm matching

* d_a_auction matched some functions

* d_a_auction matched SetMessage functions

* daAuction_c::getNpcActorP matching

* daAuction_c::eventMainMsgBikonC matching

* daAuction_c::eventMainMsgBikonW matching

* daAuction_c::eventGetItemInit matching

* daAuction_c::eventGetItemNpcInit matching

* daAuction_c::eventGetItemMesInit matching

* d_a_auction matched some functions

* daAuction_c::setCameraNpc matching

* daAuction_c::nextBet matching

* daAuction_c::privateCut Fixed matching

* d_a_auction .data section matching

* daAuction_c::next_msgStatus WIP

* daAuction_c::next_msgStatus matching

* Fixed variable names

* d_a_auction cleanup

* d_a_auction more cleanup

* d_a_auction non-matching

* d_a_auction minor tweak</pre>
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</entry>
<entry>
<title>add static keyword in more places</title>
<updated>2024-04-17T17:27:52+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2024-04-17T17:27:52+00:00</published>
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<entry>
<title>get more d_ TUs to compile</title>
<updated>2024-03-01T06:21:27+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2024-03-01T06:21:27+00:00</published>
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<entry>
<title>Import project</title>
<updated>2023-09-10T04:48:55+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke.street@encounterpc.com</email>
</author>
<published>2023-09-10T04:42:26+00:00</published>
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<content type='text'>
Original repository: https://github.com/encounter/ww
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Original repository: https://github.com/encounter/ww
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