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<title>tww/src/d/d_npc.cpp, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: The Wind Waker (GCN)</subtitle>
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<title>d_a_npc_ls1 anim field naming pass, add enums</title>
<updated>2026-07-23T01:28:12+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2026-07-23T01:28:12+00:00</published>
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<title>Process profiles and enums cleanup (#1031)</title>
<updated>2026-05-26T04:11:58+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2026-05-26T04:11:58+00:00</published>
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* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</content>
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* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment</pre>
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<entry>
<title>Implement d_npc inlines</title>
<updated>2026-05-11T00:39:34+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2026-05-11T00:39:34+00:00</published>
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<entry>
<title>Added enums for all used event/tmp bits/regs (#893)</title>
<updated>2025-09-19T19:06:44+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-09-19T19:06:44+00:00</published>
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<title>Use precompiled headers, fix weak data issues</title>
<updated>2025-08-20T22:51:42+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-08-19T21:15:39+00:00</published>
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<title>Add SQUARE macro to improve readibility for distances</title>
<updated>2025-08-09T01:51:30+00:00</updated>
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<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-08-09T01:51:30+00:00</published>
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<title>Add extra brackets to collision src structs</title>
<updated>2025-08-04T00:41:05+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-08-04T00:41:05+00:00</published>
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<entry>
<title>Demo matches (#767)</title>
<updated>2025-05-24T22:54:46+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-05-24T22:54:46+00:00</published>
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<entry>
<title>J3DModel inlines cleanup, procBottleSwing_init match, etc</title>
<updated>2025-04-10T23:30:51+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-04-10T23:30:51+00:00</published>
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<entry>
<title>Cleanup the 3 path/point structs</title>
<updated>2025-03-29T00:31:04+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
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<published>2025-03-29T00:31:04+00:00</published>
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