From c625992a77c017d31807c00529effbd9cff05f4a Mon Sep 17 00:00:00 2001 From: LagoLunatic Date: Wed, 21 May 2025 14:44:25 -0400 Subject: Add enum for actor priority --- src/d/actor/d_a_obj_barrier.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/d/actor/d_a_obj_barrier.cpp') diff --git a/src/d/actor/d_a_obj_barrier.cpp b/src/d/actor/d_a_obj_barrier.cpp index 96bcb904..a82b66ff 100644 --- a/src/d/actor/d_a_obj_barrier.cpp +++ b/src/d/actor/d_a_obj_barrier.cpp @@ -10,6 +10,7 @@ #include "d/d_com_inf_game.h" #include "d/d_item_data.h" #include "d/d_procname.h" +#include "d/d_priority.h" #include "f_op/f_op_actor_mng.h" #include "m_Do/m_Do_graphic.h" #include "m_Do/m_Do_mtx.h" @@ -627,7 +628,7 @@ actor_process_profile_definition g_profile_Obj_Barrier = { /* SizeOther */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, - /* Priority */ 0x0083, + /* Priority */ PRIO_Obj_Barrier, /* Actor SubMtd */ &l_daObjBarrier_Method, /* Status */ fopAcStts_UNK40000_e, /* Group */ fopAc_ACTOR_e, -- cgit v1.2.3