From 217775af4ef41ac875d53efe4da8f2d19f46e2af Mon Sep 17 00:00:00 2001 From: LagoLunatic Date: Tue, 19 Aug 2025 17:15:39 -0400 Subject: Use precompiled headers, fix weak data issues --- src/d/actor/d_a_obj_timer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/d/actor/d_a_obj_timer.cpp') diff --git a/src/d/actor/d_a_obj_timer.cpp b/src/d/actor/d_a_obj_timer.cpp index 7ac79d5c..19f759ef 100644 --- a/src/d/actor/d_a_obj_timer.cpp +++ b/src/d/actor/d_a_obj_timer.cpp @@ -3,13 +3,12 @@ * Object - Timer */ +#include "d/dolzel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_timer.h" #include "d/d_procname.h" #include "d/d_priority.h" #include "d/d_com_inf_game.h" // IWYU pragma: keep // Needed for dComIfGs_isSwitch inline definition -#include "weak_data_1811.h" // IWYU pragma: keep - /* 00000078-00000114 .text _create__Q210daObjTimer5Act_cFv */ cPhs_State daObjTimer::Act_c::_create() { fopAcM_SetupActor(this, daObjTimer::Act_c); -- cgit v1.2.3