From f64d5000b622e00a9c59265075eaa696e09493e3 Mon Sep 17 00:00:00 2001 From: Briggs Baltzell Date: Sat, 14 Mar 2026 17:47:46 -0500 Subject: GX Vertex Format Fixes (#938) * Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness. * Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics. * Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics. * Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics. * Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic. * Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity. * Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness. * Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics. * Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics * Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics. * Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics. * Undid formatting of `halftofull` array in `JUTResFont.cpp` * Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics. --- src/d/d_tree.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/d/d_tree.cpp') diff --git a/src/d/d_tree.cpp b/src/d/d_tree.cpp index 02138294..9877e0a9 100644 --- a/src/d/d_tree.cpp +++ b/src/d/d_tree.cpp @@ -230,7 +230,7 @@ void dTree_packet_c::draw() { }; static GXVtxAttrFmtList l_shadowVtxAttrFmtList[] = { {GX_VA_POS, GX_POS_XYZ, GX_S8, 0x00}, - {GX_VA_TEX0, GX_POS_XYZ, GX_S8, 0x00}, + {GX_VA_TEX0, GX_TEX_ST, GX_S8, 0x00}, {GX_VA_NULL, GX_POS_XYZ, GX_S8, 0x00}, }; static GXVtxDescList l_vtxDescList[] = { @@ -241,8 +241,8 @@ void dTree_packet_c::draw() { }; static GXVtxAttrFmtList l_vtxAttrFmtList[] = { {GX_VA_POS, GX_POS_XYZ, GX_F32, 0x00}, - {GX_VA_CLR0, GX_POS_XYZ, GX_RGBA8, 0x00}, - {GX_VA_TEX0, GX_POS_XYZ, GX_F32, 0x00}, + {GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0x00}, + {GX_VA_TEX0, GX_TEX_ST, GX_F32, 0x00}, {GX_VA_NULL, GX_POS_XYZ, GX_S8, 0x00}, }; static struct { -- cgit v1.2.3