#ifndef RES_ZK_H #define RES_ZK_H // // Generated by res_arc.py from archive: Zk.arc // Do not manually modify this file or your changes will be overwritten. // enum dRes_INDEX_ZK { /* BCKS */ dRes_INDEX_ZK_BCK_ZK_TALK01_e=0x5, dRes_INDEX_ZK_BCK_ZK_TALK02_e=0x6, dRes_INDEX_ZK_BCK_ZK_WAIT01_e=0x7, dRes_INDEX_ZK_BCK_ZK_WAIT02_e=0x8, /* BDLM */ dRes_INDEX_ZK_BDL_ZK_e=0xB, /* BTP */ dRes_INDEX_ZK_BTP_MABA_e=0xE, }; enum dRes_ID_ZK { /* BCKS */ dRes_ID_ZK_BCK_ZK_TALK01_e=0x0, dRes_ID_ZK_BCK_ZK_TALK02_e=0x1, dRes_ID_ZK_BCK_ZK_WAIT01_e=0x2, dRes_ID_ZK_BCK_ZK_WAIT02_e=0x3, /* BDLM */ dRes_ID_ZK_BDL_ZK_e=0x4, /* BTP */ dRes_ID_ZK_BTP_MABA_e=0x5, }; enum ZK_JNT { ZK_JNT_CENTER_e=0x0, ZK_JNT_BACKBONE_e=0x1, ZK_JNT_NECK_e=0x2, ZK_JNT_HEAD_e=0x3, ZK_JNT_HAIR1_e=0x4, ZK_JNT_HAIR2_e=0x5, ZK_JNT_SIDEHAIRL_e=0x6, ZK_JNT_SIDEHAIRR_e=0x7, ZK_JNT_SHOULDERL_e=0x8, ZK_JNT_ARML1_e=0x9, ZK_JNT_ARML2_e=0xA, ZK_JNT_HANDL_e=0xB, ZK_JNT_SHOULDERR_e=0xC, ZK_JNT_ARMR1_e=0xD, ZK_JNT_ARMR2_e=0xE, ZK_JNT_HANDR_e=0xF, ZK_JNT_WAIST_e=0x10, ZK_JNT_LEGL1_e=0x11, ZK_JNT_LEGL2_e=0x12, ZK_JNT_FOOTL_e=0x13, ZK_JNT_LEGR1_e=0x14, ZK_JNT_LEGR2_e=0x15, ZK_JNT_FOOTR_e=0x16, ZK_JNT_SKIRTFL1_e=0x17, ZK_JNT_SKIRTFL2_e=0x18, ZK_JNT_SKIRTFR1_e=0x19, ZK_JNT_SKIRTFR2_e=0x1A, ZK_JNT_SKIRTR1_e=0x1B, ZK_JNT_SKIRTR2_e=0x1C, }; #endif /* RES_ZK_H */