#ifndef D_A_NZG_H #define D_A_NZG_H #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" struct dPath; struct nzg_class { public: /* 0x000 */ fopEn_enemy_c actor; /* 0x2AC */ request_of_phase_process_class mPhs; /* 0x2B4 */ J3DModel* mpModel; /* 0x2B8 */ u8 m2B8; /* 0x2B9 */ u8 m2B9; /* 0x2BA */ u8 m2BA; /* 0x2BB */ u8 m2BB; /* 0x2BC */ u8 m2BC[0x2BE - 0x2BC]; /* 0x2BE */ s16 m2BE; /* 0x2C0 */ s16 m2C0; /* 0x2C2 */ s16 m2C2[5]; /* 0x2CC */ f32 m2CC; /* 0x2D0 */ f32 m2D0; /* 0x2D4 */ fpc_ProcID m2D4; /* 0x2D8 */ dPath* mpPath; /* 0x2DC */ u8 m2DC[0x2E9 - 0x2DC]; /* 0x2E9 */ u8 m2E9; /* 0x2EC */ dCcD_Stts mStts; /* 0x328 */ dCcD_Cyl mCyl; }; #endif /* D_A_NZG_H */