#ifndef D_A_OBJ_MKIEK_H #define D_A_OBJ_MKIEK_H #include "d/d_bg_s_movebg_actor.h" #include "m_Do/m_Do_ext.h" namespace daObjMkiek { enum daObjMkiek_State { STATE_0 = 0, STATE_1 = 1, STATE_2 = 2, }; class Act_c : public dBgS_MoveBgActor { public: enum Prm_e { PRM_SWSAVE_W = 0x08, PRM_SWSAVE_S = 0x00, PRM_SOUND_W = 0x01, PRM_SOUND_S = 0x08 }; int prm_get_sound() const { return daObj::PrmAbstract(this, PRM_SOUND_W, PRM_SOUND_S); } int prm_get_swSave() const { return daObj::PrmAbstract(this, PRM_SWSAVE_W, PRM_SWSAVE_S); } virtual BOOL CreateHeap(); virtual BOOL Create(); cPhs_State Mthd_Create(); virtual BOOL Delete(); BOOL Mthd_Delete(); void set_mtx(); void init_mtx(); void check(); void demo_wait(); void demo(); virtual BOOL Execute(Mtx**); virtual BOOL Draw(); static const char M_arcname[]; static const char M_envname[]; private: static Mtx M_tmp_mtx; public: /* 0x2C8 */ request_of_phase_process_class mPhs; /* 0x2D0 */ J3DModel* mpModel; /* 0x2D4 */ J3DModel* mpModelV; /* 0x2D8 */ mDoExt_brkAnm mBrkAnm; /* 0x2F0 */ dCcD_Stts mStts; /* 0x32C */ dCcD_Sph mSph; /* 0x458 */ bool m458; /* 0x45A */ s16 mDieEventIdx; /* 0x45C */ daObjMkiek_State mState; /* 0x460 */ s32 m460; }; }; #endif /* D_A_OBJ_MKIEK_H */