#ifndef D_A_PLAYER #define D_A_PLAYER #include "d/d_com_inf_game.h" #include "f_op/f_op_actor.h" #include "d/d_particle.h" #include "d/d_cc_d.h" #include "d/d_item_data.h" inline u8 dComIfGs_getSelectEquip(int i_no); inline u8 dComIfGp_getMiniGameType(); class daPy_mtxFollowEcallBack_c : public dPa_levelEcallBack { public: ~daPy_mtxFollowEcallBack_c() {} void execute(JPABaseEmitter*); void end(); JPABaseEmitter* makeEmitter(u16, MtxP, const cXyz*, const cXyz*); JPABaseEmitter* makeEmitterColor(u16, MtxP, const cXyz*, const GXColor*, const GXColor*); void setup(JPABaseEmitter* emitter, const cXyz*, const csXyz*, s8) { mpEmitter = emitter; } JPABaseEmitter* getEmitter() { return mpEmitter; } MtxP getMtx() { return mpMtx; } void setMatrix(MtxP mtx) { mpMtx = mtx; } /* 0x04 */ JPABaseEmitter* mpEmitter; /* 0x08 */ MtxP mpMtx; }; // Size: 0x0C STATIC_ASSERT(sizeof(daPy_mtxFollowEcallBack_c) == 0x0C); class daPy_demo_c { public: enum Type_e { /* 0x0 */ TYPE_NONE_e, /* 0x1 */ TYPE_TOOL_e, /* 0x2 */ TYPE_SYSTEM_e, /* 0x3 */ TYPE_ORIGINAL_e, /* 0x4 */ TYPE_START_e, /* 0x5 */ TYPE_SPECIAL_e, }; enum Mode_e { /* 0x000 */ DEMO_UNK00_e = 0, /* 0x001 */ DEMO_N_WAIT_e = 1, /* 0x002 */ DEMO_N_WALK_e = 2, /* 0x003 */ DEMO_N_DASH_e = 3, /* 0x004 */ DEMO_INIT_WAIT_e = 4, /* 0x005 */ DEMO_WAIT_TURN_e = 5, /* 0x006 */ DEMO_N_TALK_e = 6, /* 0x007 */ DEMO_DAM_ACTION_e = 7, /* 0x008 */ DEMO_E_TALK_e = 8, /* 0x009 */ DEMO_LDAM_e = 9, /* 0x00A */ DEMO_OPEN_TREASURE_e = 10, /* 0x00B */ DEMO_GET_ITEM_e = 11, /* 0x00C */ DEMO_UNEQUIP_e = 12, /* 0x00D */ DEMO_HOLDUP_e = 13, /* 0x00E */ DEMO_KEEP_e = 14, /* 0x00F */ DEMO_LAROUND_e = 15, /* 0x010 */ DEMO_BJUMP_e = 16, /* 0x011 */ DEMO_PFALL_e = 17, /* 0x012 */ DEMO_UNK_018_e = 18, /* 0x013 */ DEMO_SALUTE_e = 19, /* 0x014 */ DEMO_L_AROUND2_e = 20, /* 0x015 */ DEMO_T_PICKUP_e = 21, /* 0x016 */ DEMO_T_WAIT_e = 22, /* 0x017 */ DEMO_A_WAIT_e = 23, /* 0x018 */ DEMO_SURPRISED_e = 24, /* 0x019 */ DEMO_TBACK_e = 25, /* 0x01A */ DEMO_LOOKUP_e = 26, /* 0x01B */ DEMO_UNK_027_e = 27, /* 0x01C */ DEMO_UNK_028_e = 28, /* 0x01D */ DEMO_UNK_029_e = 29, /* 0x01E */ DEMO_UNK_030_e = 30, /* 0x01F */ DEMO_LWAIT_e = 31, /* 0x020 */ DEMO_PWAIT_032_e = 32, /* 0x021 */ DEMO_PUSH_e = 33, /* 0x022 */ DEMO_TACT_e = 34, /* 0x023 */ DEMO_DOOR_e = 35, /* 0x024 */ DEMO_NOD_e = 36, /* 0x025 */ DEMO_PRESENT_e = 37, /* 0x026 */ DEMO_WCHANGE_e = 38, /* 0x027 */ DEMO_SHIP_e = 39, /* 0x028 */ DEMO_SIPUT_e = 40, /* 0x029 */ DEMO_UNK_041_e = 41, /* 0x02A */ DEMO_KM_WAIT_e = 42, /* 0x02B */ DEMO_CUT_ROLL_e = 43, /* 0x02C */ DEMO_POS_INIT_e = 44, /* 0x02D */ DEMO_UNK_045_e = 45, /* 0x02E */ DEMO_PGET_e = 46, /* 0x02F */ DEMO_VOLCANO_e = 47, /* 0x030 */ DEMO_WARP_e = 48, /* 0x031 */ DEMO_S_SURP_e = 49, /* 0x032 */ DEMO_SMILE_e = 50, /* 0x033 */ DEMO_UNK_051_e = 51, /* 0x034 */ DEMO_AGB_e = 52, /* 0x035 */ DEMO_LTURN_e = 53, /* 0x036 */ DEMO_LET_OPEN_e = 54, /* 0x037 */ DEMO_LET_READ_e = 55, /* 0x038 */ DEMO_GRAB_PUT_e = 56, /* 0x039 */ DEMO_RD_STOP_e = 57, /* 0x03A */ DEMO_RD_CATCH_e = 58, /* 0x03B */ DEMO_GET_DANCE_e = 59, /* 0x03C */ DEMO_BO_FAIRY_e = 60, /* 0x03D */ DEMO_BO_OPEN_e = 61, /* 0x03E */ DEMO_S_WARP_e = 62, /* 0x03F */ DEMO_OPEN_SBOX_e = 63, /* 0x040 */ DEMO_SFALL_e = 64, /* 0x041 */ DEMO_FOODSET_e = 65, /* 0x042 */ DEMO_SWAIT_e = 66, /* 0x043 */ DEMO_PWAIT_067_e = 67, /* 0x044 */ DEMO_BOW_MINIGAME_e = 68, /* 0x045 */ DEMO_SHIPSIT_e = 69, /* 0x046 */ DEMO_UNK_070_e = 70, /* 0x047 */ DEMO_SHIPOFF_e = 71, /* 0x048 */ DEMO_UNK_072_e = 72, /* 0x049 */ DEMO_FOODTHROW_e = 73, /* 0x04A */ DEMO_UNK_074_e = 74, /* 0x04B */ DEMO_LAST_e, /* 0x200 */ DEMO_NEW_ANM0_e = 0x200, }; int getDemoType() const { return mDemoType; } void setDemoType(u16 pType) { mDemoType = pType; } void resetDemoType() { setDemoType(TYPE_NONE_e); } void setToolDemoType() { setDemoType(TYPE_TOOL_e); } void setSystemDemoType() { setDemoType(TYPE_SYSTEM_e); } void setOriginalDemoType() { setDemoType(TYPE_ORIGINAL_e); } void setStartDemoType() { setDemoType(TYPE_START_e); } void setSpecialDemoType() { setDemoType(TYPE_SPECIAL_e); } u32 getDemoMode() const { return mDemoMode; } void setDemoMode(u32 mode) { mDemoMode = mode; } s16 getTimer() const { return mTimer; } void setTimer(s16 time) { mTimer = time; } void decTimer() { mTimer--; } s16 getMoveAngle() const { return mDemoMoveAngle; } void setMoveAngle(s16 angle) { mDemoMoveAngle = angle; } int getParam0() const { return mParam0; } void setParam0(int value) { mParam0 = value; } int getParam1() const { return mParam1; } void setParam1(int value) { mParam1 = value; } void setParam2(int value) { mParam2 = value; } f32 getStick() { return mStick; } void setStick(f32 stick) { mStick = stick; } public: /* 0x00 */ u16 mDemoType; /* 0x02 */ s16 mDemoMoveAngle; /* 0x04 */ s16 mTimer; /* 0x06 */ s16 mParam2; /* 0x08 */ int mParam0; /* 0x0C */ int mParam1; /* 0x10 */ u32 mDemoMode; /* 0x14 */ f32 mStick; }; // Size: 0x18 class daPy_py_c : public fopAc_ac_c { public: enum daPy_FLG0 { daPyFlg0_UNK1 = 0x00000001, daPyFlg0_UNK2 = 0x00000002, daPyFlg0_UNK4 = 0x00000004, daPyFlg0_UNK8 = 0x00000008, daPyFlg0_DEKU_SP_RETURN_FLG = 0x00000010, daPyFlg0_UNK20 = 0x00000020, daPyFlg0_CUT_AT_FLG = 0x00000040, daPyFlg0_UNK80 = 0x00000080, daPyFlg0_UNK100 = 0x00000100, daPyFlg0_SHIP_DROP = 0x00000200, daPyFlg0_UNK400 = 0x00000400, daPyFlg0_PUSH_PULL_KEEP = 0x00000800, daPyFlg0_HOVER_BOOTS = 0x00001000, daPyFlg0_UNK4000 = 0x00004000, daPyFlg0_UNK10000 = 0x00010000, daPyFlg0_UNK20000 = 0x00020000, daPyFlg0_NO_FALL_VOICE = 0x00040000, daPyFlg0_SCOPE_CANCEL = 0x00080000, daPyFlg0_PHOTO_BOX_CANCEL = 0x00080000, // Same as scope cancel daPyFlg0_UNK100000 = 0x00100000, daPyFlg0_UNK200000 = 0x00200000, daPyFlg0_UNK400000 = 0x00400000, daPyFlg0_UNK800000 = 0x00800000, daPyFlg0_UNK1000000 = 0x01000000, daPyFlg0_EQUIP_HEAVY_BOOTS = 0x02000000, daPyFlg0_NO_DRAW = 0x08000000, daPyFlg0_UNK10000000 = 0x10000000, daPyFlg0_UNK20000000 = 0x20000000, daPyFlg0_HEAVY_STATE = 0x40000000, daPyFlg0_UNK80000000 = 0x80000000, }; enum daPy_FLG1 { daPyFlg1_EQUIP_DRAGON_SHIELD = 0x00000001, daPyFlg1_NPC_CALL_COMMAND = 0x00000002, daPyFlg1_UNK4 = 0x00000004, daPyFlg1_CASUAL_CLOTHES = 0x00000008, daPyFlg1_FORCE_VOMIT_JUMP = 0x00000010, daPyFlg1_NPC_NOT_CHANGE = 0x00000040, daPyFlg1_UNK80 = 0x00000080, daPyFlg1_CONFUSE = 0x00000100, daPyFlg1_UNK200 = 0x00000200, daPyFlg1_UNK400 = 0x00000400, daPyFlg1_FREEZE_STATE = 0x00000800, daPyFlg1_SHIP_TACT = 0x00001000, daPyFlg1_USE_ARROW_EFFECT = 0x00002000, daPyFlg1_LETTER_READ_EYE_MOVE = 0x00004000, daPyFlg1_SOUP_POWER_UP = 0x00008000, daPyFlg1_FORCE_VOMIT_JUMP_SHORT = 0x00010000, daPyFlg1_FOREST_WATER_USE = 0x00020000, daPyFlg1_UNK40000 = 0x00040000, daPyFlg1_WATER_DROP = 0x00080000, daPyFlg1_UNK100000 = 0x00100000, daPyFlg1_UNK200000 = 0x00200000, daPyFlg1_UNK800000 = 0x00800000, daPyFlg1_UNK1000000 = 0x01000000, daPyFlg1_VINE_CATCH = 0x02000000, daPyFlg1_UNK4000000 = 0x04000000, daPyFlg1_UNK8000000 = 0x08000000, daPyFlg1_UNK10000000 = 0x10000000, daPyFlg1_LAST_COMBO_WAIT = 0x20000000, daPyFlg1_UNK40000000 = 0x40000000, }; enum daPy_RFLG0 { daPyRFlg0_UNK1 = 0x00000001, daPyRFlg0_UNK2 = 0x00000002, daPyRFlg0_ROPE_GRAB_RIGHT_HAND = 0x00000004, daPyRFlg0_UNK8 = 0x00000008, daPyRFlg0_UNK10 = 0x00000010, daPyRFlg0_GRAB_UP_END = 0x00000020, daPyRFlg0_AUTO_JUMP_LAND = 0x00000040, daPyRFlg0_UNK80 = 0x00000080, daPyRFlg0_UNK100 = 0x00000100, daPyRFlg0_ROPE_JUMP_LAND = 0x00000200, daPyRFlg0_RIGHT_FOOT_ON_GROUND = 0x00000400, daPyRFlg0_LEFT_FOOT_ON_GROUND = 0x00000800, daPyRFlg0_CRAWL_AUTO_MOVE = 0x00001000, daPyRFlg0_FRONT_ROLL_CRASH = 0x00002000, daPyRFlg0_UNK4000 = 0x00004000, daPyRFlg0_GRAB_UP_START = 0x00008000, daPyRFlg0_ATTENTION_LOCK = 0x00010000, daPyRFlg0_HAMMER_QUAKE = 0x00020000, daPyRFlg0_UNK40000 = 0x00040000, daPyRFlg0_UNK80000 = 0x00080000, daPyRFlg0_POISON_CURSE = 0x00100000, daPyRFlg0_LIGHT_REFLECT = 0x00200000, daPyRFlg0_GRAB_PUT_START = 0x00400000, #if VERSION > VERSION_DEMO daPyRFlg0_ORIGINAL_HAT_ANIM = 0x00800000, #endif daPyRFlg0_TACT_INPUT = 0x01000000, daPyRFlg0_FAIRY_USE = 0x02000000, daPyRFlg0_SUBJECT_ACCEPT = 0x04000000, daPyRFlg0_NOT_ATTACKING = 0x08000000, daPyRFlg0_UNK10000000 = 0x10000000, daPyRFlg0_ARROW_SHOOT = 0x20000000, daPyRFlg0_ROPE_FORCE_END = 0x40000000, }; enum daPy_FACE { // Index in daPy_lk_c::mTexAnmIndexTable /* 0x00 */ daPyFace_TMABAA, /* 0x01 */ daPyFace_TMABAA_TEUP, /* 0x02 */ daPyFace_TMABAB, /* 0x03 */ daPyFace_TMABAC, /* 0x04 */ daPyFace_TMABACB, /* 0x05 */ daPyFace_TMABACB_TEDW, /* 0x06 */ daPyFace_TMABACC, /* 0x07 */ daPyFace_TMABAD, /* 0x08 */ daPyFace_TMABAD_TEDW, /* 0x09 */ daPyFace_TMABAE, /* 0x0A */ daPyFace_TMABAE_TEUP, /* 0x0B */ daPyFace_TMABAE_TEDW, /* 0x0C */ daPyFace_TMABAE_TEL, /* 0x0D */ daPyFace_TMABAE_TER, /* 0x0E */ daPyFace_TMABAF, /* 0x0F */ daPyFace_TMABAG, /* 0x10 */ daPyFace_TMABAH, /* 0x11 */ daPyFace_TMABAI, /* 0x12 */ daPyFace_TMABAJ_TEYORIME, /* 0x13 */ daPyFace_TMABAD_TWAITPICKUP, /* 0x14 */ daPyFace_TMABAC_THOOKSHOTJMP, /* 0x15 */ daPyFace_TGRABP, /* 0x16 */ daPyFace_TGRABUP, /* 0x17 */ daPyFace_TGRABNG, /* 0x18 */ daPyFace_TGRABTHROW, /* 0x19 */ daPyFace_TGRABRE, /* 0x1A */ daPyFace_TWALLWL, /* 0x1B */ daPyFace_TWALLWR, /* 0x1C */ daPyFace_TWALLPL, /* 0x1D */ daPyFace_TWALLPR, /* 0x1E */ daPyFace_TCUT, /* 0x1F */ daPyFace_TCUTEA, /* 0x20 */ daPyFace_TCUTEA_TECN, /* 0x21 */ daPyFace_TEXCA1, /* 0x22 */ daPyFace_TEXCB1, /* 0x23 */ daPyFace_TJATTACK, /* 0x24 */ daPyFace_TJATTACK_TEUP, /* 0x25 */ daPyFace_TCUTTURNP, /* 0x26 */ daPyFace_TCUTTURN, /* 0x27 */ daPyFace_TMJMP, /* 0x28 */ daPyFace_TMJMPC, /* 0x29 */ daPyFace_TMROLLL, /* 0x2A */ daPyFace_TMROLLR, /* 0x2B */ daPyFace_TMROLLLC, /* 0x2C */ daPyFace_TMROLLRC, /* 0x2D */ daPyFace_TMSTEPOVER, /* 0x2E */ daPyFace_TMSTEPOVERA, /* 0x2F */ daPyFace_TMSTEPOVERLAND, /* 0x30 */ daPyFace_TATNJL, /* 0x31 */ daPyFace_TATNJR, /* 0x32 */ daPyFace_TJMP, /* 0x33 */ daPyFace_TROLLF, /* 0x34 */ daPyFace_TROLLB, /* 0x35 */ daPyFace_TROLLBLAND, /* 0x36 */ daPyFace_TROLLFMIS, /* 0x37 */ daPyFace_TFALL, /* 0x38 */ daPyFace_TLANDDAMA, /* 0x39 */ daPyFace_TLANDDAMAST, /* 0x3A */ daPyFace_TDAM, /* 0x3B */ daPyFace_TDAMF, /* 0x3C */ daPyFace_TDAMFFUP, /* 0x3D */ daPyFace_TDAMFBUP, /* 0x3E */ daPyFace_TDAMFLUP, /* 0x3F */ daPyFace_TDAMFRUP, /* 0x40 */ daPyFace_TDAMDASH, /* 0x41 */ daPyFace_TGUARD, /* 0x42 */ daPyFace_TSLIDEF, /* 0x43 */ daPyFace_TSLIDEFLAND, /* 0x44 */ daPyFace_TSLIDEB, /* 0x45 */ daPyFace_TSLIDEBLAND, /* 0x46 */ daPyFace_TSWIMP, /* 0x47 */ daPyFace_TSWIMING, /* 0x48 */ daPyFace_TBOOMTHROW, /* 0x49 */ daPyFace_TBOOMCATCH, /* 0x4A */ daPyFace_TWALKPUSH, /* 0x4B */ daPyFace_TWALKPULL, /* 0x4C */ daPyFace_TVJMPCHA, /* 0x4D */ daPyFace_TVJMPCL, /* 0x4E */ daPyFace_TROPECLIMB, /* 0x4F */ daPyFace_TROPEDOWN, /* 0x50 */ daPyFace_TLADDERUPST, /* 0x51 */ daPyFace_TLADDERDWST, /* 0x52 */ daPyFace_TLADDERUPED, /* 0x53 */ daPyFace_TLADDERDWED, /* 0x54 */ daPyFace_THANGING, /* 0x55 */ daPyFace_THANGUP, /* 0x56 */ daPyFace_TLAVADAM, /* 0x57 */ daPyFace_TCUTRE, /* 0x58 */ daPyFace_TCUTTURNB, /* 0x59 */ daPyFace_TWAITATOB, /* 0x5A */ daPyFace_TCOMEOUT, /* 0x5B */ daPyFace_THOLDUP, /* 0x5C */ daPyFace_TWALLHOLDUP, /* 0x5D */ daPyFace_TITEMGET, /* 0x5E */ daPyFace_TSALTATION, /* 0x5F */ daPyFace_TWHO, /* 0x60 */ daPyFace_TPICKUP, /* 0x61 */ daPyFace_TBOXOPENLINK, /* 0x62 */ daPyFace_TBOXOPENSHORTLINK, /* 0x63 */ daPyFace_TDIELONG, /* 0x64 */ daPyFace_TSWIMDIE, /* 0x65 */ daPyFace_TSURPRISED, /* 0x66 */ daPyFace_TTURNBACK, /* 0x67 */ daPyFace_TLOOKUP, /* 0x68 */ daPyFace_TWAITQ, /* 0x69 */ daPyFace_TGLAD, /* 0x6A */ daPyFace_TCUTBOKO, /* 0x6B */ daPyFace_SHIP_JUMP1, /* 0x6C */ daPyFace_SHIP_JUMP2, /* 0x6D */ daPyFace_TUSEFANA, /* 0x6E */ daPyFace_TUSEFANB, /* 0x6F */ daPyFace_TUSEFANB2, /* 0x70 */ daPyFace_TBOWWAIT, /* 0x71 */ daPyFace_TVOMITJMP, /* 0x72 */ daPyFace_TREST, /* 0x73 */ daPyFace_TTAKE, /* 0x74 */ daPyFace_TTAKELR, /* 0x75 */ daPyFace_TSLIPICE, /* 0x76 */ daPyFace_THAMSWINGA, /* 0x77 */ daPyFace_THAMSWINGBPRE, /* 0x78 */ daPyFace_THAMSWINGBHIT, /* 0x79 */ daPyFace_THAMSWINGBEND, /* 0x7A */ daPyFace_TSETBOOTS, /* 0x7B */ daPyFace_TDOOROPENALINK, /* 0x7C */ daPyFace_TDOOROPENBLINK, /* 0x7D */ daPyFace_TSEYYES, /* 0x7E */ daPyFace_TPRESENTATIONA, /* 0x7F */ daPyFace_TWINDL, /* 0x80 */ daPyFace_TWINDR, /* 0x81 */ daPyFace_TPRESENTATIONB, /* 0x82 */ daPyFace_TBINDRINKPRE, /* 0x83 */ daPyFace_TBINDRINKING, /* 0x84 */ daPyFace_TBINDRINKAFTER, /* 0x85 */ daPyFace_TBINDRINKPRE2, /* 0x86 */ daPyFace_TBINDRINKING2, /* 0x87 */ daPyFace_TBINDRINKAFTER2, /* 0x88 */ daPyFace_TBINOPENPRE, /* 0x89 */ daPyFace_TBINOPENA, /* 0x8A */ daPyFace_TBINOPENB, /* 0x8B */ daPyFace_TBINSWING, /* 0x8C */ daPyFace_TBINGET, /* 0x8D */ daPyFace_TARROWRELORD, /* 0x8E */ daPyFace_TSURPRISEDB, /* 0x8F */ daPyFace_TFAN, /* 0x90 */ daPyFace_TNENRIKI, /* 0x91 */ daPyFace_TMABAB_TEDL, /* 0x92 */ daPyFace_TMABAH_TABEKOBE, /* 0x93 */ daPyFace_TSETHYOINOMI, /* 0x94 */ daPyFace_LINK_FREEZ, /* 0x95 */ daPyFace_LINK_MOGAKI, /* 0x96 */ daPyFace_TDAMBIRI, /* 0x97 */ daPyFace_SALVLR, /* 0x98 */ daPyFace_SALVWAIT, /* 0x99 */ daPyFace_SALVBAD, /* 0x9A */ daPyFace_SALVGOOD, /* 0x9B */ daPyFace_SEARESET, /* 0x9C */ daPyFace_TWARPIN, /* 0x9D */ daPyFace_TWARPOUT, /* 0x9E */ daPyFace_TPOWUPWAIT, /* 0x9F */ daPyFace_TPOWUP, /* 0xA0 */ daPyFace_TCUTKESA, /* 0xA1 */ daPyFace_TWARPOUTFIRST, /* 0xA2 */ daPyFace_TDASHKAZE, /* 0xA3 */ daPyFace_TIYAYA, /* 0xA4 */ daPyFace_TFREEA, /* 0xA5 */ daPyFace_TFREEB, /* 0xA6 */ daPyFace_TFREED, /* 0xA7 */ daPyFace_TTAKTKAZE, /* 0xA8 */ daPyFace_TTAKTSIPPU, /* 0xA9 */ daPyFace_TTAKTCHUYA, /* 0xAA */ daPyFace_TTAKTFUJIN, /* 0xAB */ daPyFace_TTAKTAYATSURI, /* 0xAC */ daPyFace_TTAKTCHISIN, /* 0xAD */ daPyFace_NONE, // Not an index, this is a special value checked in checkFaceTypeNot() }; enum daPy_CUT_TYPE { /* 0x00 */ CUT_TYPE_NONE, /* 0x01 */ CUT_TYPE_CUT_A, // Slash once while targeting and not holding a direction /* 0x02 */ CUT_TYPE_CUT_F, // Slash once while holding a single direction (not diagonal) /* 0x03 */ CUT_TYPE_CUT_R, // Right slash /* 0x04 */ CUT_TYPE_CUT_L, // Left slash /* 0x05 */ CUT_TYPE_BT_JUMPCUT, // Jumping over an enemy's head, slashing it's head, and landing behind it /* 0x06 */ CUT_TYPE_CUT_EA, // 4 slash combo while holding a direction /* 0x07 */ CUT_TYPE_CUT_EB, // 4 slash combo while not holding a direction /* 0x08 */ CUT_TYPE_CUT_TURN, // Spin attack /* 0x09 */ CUT_TYPE_CUT_ROLL, // Hurricane Spin /* 0x0A */ CUT_TYPE_JUMPCUT_SWORD, /* 0x0B */ CUT_TYPE_STICK, /* 0x0C */ CUT_TYPE_JUMPCUT_STICK, /* 0x0D */ CUT_TYPE_MACHETE, /* 0x0E */ CUT_TYPE_JUMPCUT_MACHETE, /* 0x0F */ CUT_TYPE_BT_ROLLCUT, // Rolling behind an enemy and slashing it's back /* 0x10 */ CUT_TYPE_BT_VERTICALJUMPCUT, // Jumping and stabbing the ground to hit an enemy /* 0x11 */ CUT_TYPE_HAMMER_SIDESWING, /* 0x12 */ CUT_TYPE_HAMMER_FRONTSWING, /* 0x13 */ CUT_TYPE_JUMPCUT_HAMMER, /* 0x14 */ CUT_TYPE_CLUB, /* 0x15 */ CUT_TYPE_JUMPCUT_CLUB, /* 0x16 */ CUT_TYPE_DN_SWORD, /* 0x17 */ CUT_TYPE_JUMPCUT_DN_SWORD, /* 0x18 */ CUT_TYPE_SPEAR, /* 0x19 */ CUT_TYPE_JUMPCUT_SPEAR, /* 0x1A */ CUT_TYPE_CUT_EXA, // 3 slash combo while slashing an enemy /* 0x1B */ CUT_TYPE_CUT_EXB, // 4 slash combo while slashing an enemy /* 0x1C */ CUT_TYPE_PG_SWORD, /* 0x1D */ CUT_TYPE_JUMPCUT_PG_SWORD, /* 0x1E */ CUT_TYPE_CUT_EXMJ, // 3 slash combo after parrying (slashing while spinning and jumping) /* 0x1F */ CUT_TYPE_CUT_KESA, // 3 slash combo after parrying and holding right (slashing while spinning and standing) }; /* 0x290 */ u8 mCutType; /* 0x291 */ u8 mCutCount; /* 0x292 */ u8 field_0x292[0x294 - 0x292]; /* 0x294 */ s16 mDamageWaitTimer; /* 0x296 */ s16 mQuakeTimer; /* 0x298 */ int mFace; /* 0x29C */ u32 mNoResetFlg0; /* 0x2A0 */ u32 mNoResetFlg1; /* 0x2A4 */ u32 mResetFlg0; /* 0x2A8 */ f32 mMaxNormalSpeed; /* 0x2AC */ f32 mHeight; /* 0x2B0 */ f32 field_0x2b0; /* 0x2B4 */ csXyz mBodyAngle; /* 0x2BA */ u8 field_0x2BA[0x2BC - 0x2BA]; /* 0x2BC */ cXyz mHeadTopPos; /* 0x2C8 */ cXyz mSwordTopPos; /* 0x2D4 */ cXyz mLeftHandPos; /* 0x2E0 */ cXyz mRightHandPos; /* 0x2EC */ cXyz mRopePos; /* 0x2F8 */ cXyz field_0x2f8; /* 0x304 */ daPy_demo_c mDemo; /* 0x31C */ /* vtable */ f32 getSpeedF() const { return speedF; } u8 getCutType() const { return mCutType; } u8 getCutCount() const { return mCutCount; } s16 getDamageWaitTimer() const { return mDamageWaitTimer; } f32 getHeight() const { return mHeight; } s16 getBodyAngleX() const { return mBodyAngle.x; } s16 getBodyAngleY() const { return mBodyAngle.y; } cXyz getHeadTopPos() const { return mHeadTopPos; } cXyz* getHeadTopPosP() { return &mHeadTopPos; } cXyz getSwordTopPos() const { return mSwordTopPos;} cXyz getLeftHandPos() const { return mLeftHandPos; } cXyz getRightHandPos() const { return mRightHandPos; } cXyz getRopePos() const { return mRopePos; } void getYPos() const {} void changeDemoMode(u32 mode) { mDemo.setDemoMode(mode); } void changeDemoMoveAngle(s16 angle) { mDemo.setMoveAngle(angle); } void changeDemoParam0(int param0) { mDemo.setParam0(param0); } void changeOriginalDemo() { mDemo.setOriginalDemoType(); mDemo.setParam0(0); } void cancelOriginalDemo() { mDemo.setSystemDemoType(); mDemo.setDemoMode(daPy_demo_c::DEMO_N_WAIT_e); } void onNoResetFlg0(daPy_FLG0 flag) { mNoResetFlg0 |= flag; } void offNoResetFlg0(daPy_FLG0 flag) { mNoResetFlg0 &= ~flag; } u32 checkNoResetFlg0(daPy_FLG0 flag) const { return mNoResetFlg0 & flag; } u32 getCutAtFlg() const { return checkNoResetFlg0(daPyFlg0_CUT_AT_FLG); } void onPushPullKeep() { onNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); } void offPushPullKeep() { offNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); } u32 checkEquipHoverBoots() const { return checkNoResetFlg0(daPyFlg0_HOVER_BOOTS); } void onNoFallVoice() { onNoResetFlg0(daPyFlg0_NO_FALL_VOICE); } void onScopeCancel() { onNoResetFlg0(daPyFlg0_SCOPE_CANCEL); } void onPhotoBoxCancel() { onNoResetFlg0(daPyFlg0_PHOTO_BOX_CANCEL); } u32 checkEquipHeavyBoots() const { return checkNoResetFlg0(daPyFlg0_EQUIP_HEAVY_BOOTS); } void onPlayerNoDraw() { onNoResetFlg0(daPyFlg0_NO_DRAW); } void offPlayerNoDraw() { offNoResetFlg0(daPyFlg0_NO_DRAW); } void onHeavyState() { onNoResetFlg0(daPyFlg0_HEAVY_STATE); } void offHeavyState() { offNoResetFlg0(daPyFlg0_HEAVY_STATE); } u32 getHeavyState() { return checkNoResetFlg0(daPyFlg0_HEAVY_STATE); } u32 getHeavyStateAndBoots() { return checkNoResetFlg0(static_cast(daPyFlg0_HEAVY_STATE | daPyFlg0_EQUIP_HEAVY_BOOTS)); } void onNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 |= flag; } void offNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 &= ~flag; } u32 checkNoResetFlg1(daPy_FLG1 flag) const { return mNoResetFlg1 & flag; } u32 checkEquipDragonShield() const { return checkNoResetFlg1(daPyFlg1_EQUIP_DRAGON_SHIELD); } void onNpcCallCommand() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); } void onNpcCall() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); } void offNpcCallCommand() { offNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); } u32 checkNpcCallCommand() const { return checkNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); } void onForceVomitJump() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP); } void onNpcNotChange() { onNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); } void offNpcNotChange() { offNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); } u32 checkNpcNotChange() const { return checkNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); } void onConfuse() { onNoResetFlg1(daPyFlg1_CONFUSE); } void offConfuse() { offNoResetFlg1(daPyFlg1_CONFUSE); } u32 checkConfuse() const { return checkNoResetFlg1(daPyFlg1_CONFUSE); } u32 checkFreezeState() const { return checkNoResetFlg1(daPyFlg1_FREEZE_STATE); } u32 checkUseArrowEffect() const { return checkNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); } void onUseArrowEffect() { onNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); } void offUseArrowEffect() { offNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); } void onLetterReadEyeMove() { onNoResetFlg1(daPyFlg1_LETTER_READ_EYE_MOVE); } u32 checkSoupPowerUp() const { return checkNoResetFlg1(daPyFlg1_SOUP_POWER_UP); } void onForceVomitJumpShort() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP_SHORT); } u32 checkForestWaterUse() const { return checkNoResetFlg1(daPyFlg1_FOREST_WATER_USE); } void onWaterDrop() { onNoResetFlg1(daPyFlg1_WATER_DROP); } void onVineCatch() { onNoResetFlg1(daPyFlg1_VINE_CATCH); } u32 checkLastComboWait() const { return checkNoResetFlg1(daPyFlg1_LAST_COMBO_WAIT); } void onResetFlg0(daPy_RFLG0 flag) { mResetFlg0 |= flag; } void offResetFlg0(daPy_RFLG0 flag) { mResetFlg0 &= ~flag; } u32 checkResetFlg0(daPy_RFLG0 flag) const { return mResetFlg0 & flag; } u32 getRopeGrabRightHand() const { return checkResetFlg0(daPyRFlg0_ROPE_GRAB_RIGHT_HAND); } u32 getGrabUpEnd() const { return checkResetFlg0(daPyRFlg0_GRAB_UP_END); } u32 getAutoJumpLand() const { return checkResetFlg0(daPyRFlg0_AUTO_JUMP_LAND); } u32 getRopeJumpLand() const { return checkResetFlg0(daPyRFlg0_ROPE_JUMP_LAND); } u32 getRightFootOnGround() const { return checkResetFlg0(daPyRFlg0_RIGHT_FOOT_ON_GROUND); } u32 getLeftFootOnGround() const { return checkResetFlg0(daPyRFlg0_LEFT_FOOT_ON_GROUND); } u32 getFootOnGround() const { return getRightFootOnGround() || getLeftFootOnGround(); } u32 checkFrontRollCrash() const { return checkResetFlg0(daPyRFlg0_FRONT_ROLL_CRASH); } u32 getGrabUpStart() const { return checkResetFlg0(daPyRFlg0_GRAB_UP_START); } u32 checkAttentionLock() const { return checkResetFlg0(daPyRFlg0_ATTENTION_LOCK); } u32 checkHammerQuake() const { return checkResetFlg0(daPyRFlg0_HAMMER_QUAKE); } void onPoisonCurse() { onResetFlg0(daPyRFlg0_POISON_CURSE); } u32 getGrabPutStart() const { return checkResetFlg0(daPyRFlg0_GRAB_PUT_START); } u32 checkFairyUse() const { return checkResetFlg0(daPyRFlg0_FAIRY_USE); } u32 checkTactInput() const { return checkResetFlg0(daPyRFlg0_TACT_INPUT); } u32 checkSubjectAccept() const { return checkResetFlg0(daPyRFlg0_SUBJECT_ACCEPT); } u32 checkArrowShoot() const { return checkResetFlg0(daPyRFlg0_ARROW_SHOOT); } u32 checkRopeForceEnd() const { return checkResetFlg0(daPyRFlg0_ROPE_FORCE_END); } BOOL checkGrabWear() const { return field_0x2b0 < 0.0f; } BOOL checkNormalSwordEquip() const { return dComIfGs_getSelectEquip(0) == dItemNo_SWORD_e || checkSwordMiniGame(); } BOOL checkMasterSwordEquip() const { return dComIfGs_getSelectEquip(0) == dItemNo_MASTER_SWORD_1_e || dComIfGs_getSelectEquip(0) == dItemNo_MASTER_SWORD_2_e || dComIfGs_getSelectEquip(0) == dItemNo_MASTER_SWORD_3_e; } BOOL checkFinalMasterSwordEquip() const { return dComIfGs_getSelectEquip(0) == dItemNo_MASTER_SWORD_3_e; } void setFace(daPy_FACE face) { mFace = face; } BOOL checkSwordMiniGame() const { return dComIfGp_getMiniGameType() == 2; } BOOL checkBowMiniGame() const { return mDemo.getDemoMode() == daPy_demo_c::DEMO_BOW_MINIGAME_e; } virtual MtxP getLeftHandMatrix() = 0; virtual MtxP getRightHandMatrix() = 0; virtual f32 getGroundY() = 0; virtual s32 getTactMusic() const { return -1; } virtual int getTactTimerCancel() const { return 0; } virtual BOOL checkPlayerGuard() const { return FALSE; } virtual fopAc_ac_c* getGrabMissActor() { return NULL; } virtual u32 checkPlayerFly() const { return 0; } virtual BOOL checkFrontRoll() const { return FALSE; } virtual BOOL checkBottleSwing() const { return FALSE; } virtual BOOL checkCutCharge() const { return FALSE; } virtual BOOL getBokoFlamePos(cXyz*) { return FALSE; } virtual BOOL checkTactWait() const { return FALSE; } virtual void setTactZev(fpc_ProcID, int, char*) {} virtual void onDekuSpReturnFlg(u8) {} virtual BOOL checkComboCutTurn() const { return false; } virtual f32 getBaseAnimeFrameRate() = 0; virtual f32 getBaseAnimeFrame() = 0; virtual fpc_ProcID getItemID() const { return fpcM_ERROR_PROCESS_ID_e; } virtual fpc_ProcID getThrowBoomerangID() const { return fpcM_ERROR_PROCESS_ID_e; } virtual fpc_ProcID getGrabActorID() const { return fpcM_ERROR_PROCESS_ID_e; } virtual BOOL checkGrabBarrel() { return FALSE; } virtual u32 checkPlayerNoDraw() { return FALSE; } virtual BOOL checkRopeTag() { return FALSE; } virtual BOOL checkRopeReadyAnime() const { return FALSE; } virtual void voiceStart(u32) {} virtual void setOutPower(f32, s16, int) {} virtual void onFrollCrashFlg(u32) {} virtual MtxP getModelJointMtx(u16) { return NULL; } virtual f32 getOldSpeedY() { return 0.0f; } virtual BOOL setHookshotCarryOffset(fpc_ProcID, const cXyz*) { return FALSE; } virtual void setPlayerPosAndAngle(cXyz*, s16) {} virtual void setPlayerPosAndAngle(cXyz*, csXyz*) {} virtual void setPlayerPosAndAngle(MtxP) {} virtual BOOL setThrowDamage(cXyz*, s16, f32, f32, int) { return FALSE; } virtual void changeTextureAnime(u16, u16, int) {} virtual void cancelChangeTextureAnime() {} void changePlayer(fopAc_ac_c*); void objWindHitCheck(dCcD_Cyl*); void setDoButtonQuake(); void stopDoButtonQuake(BOOL); }; // Size: 0x320 inline daPy_py_c* daPy_getPlayerActorClass() { return (daPy_py_c*)dComIfGp_getPlayer(0); } #endif /* D_A_PLAYER */