#include "dolphin/mtx/vec.h" extern char l_arcName[]; extern char l_tact_event_label[]; extern char l_tact_night_event_label[]; extern char l_tact_wind_change_event_label[]; extern char l_tact_wind_change_event_label2[]; extern const Vec l_ship_offset; extern const Vec l_ship_offset2; extern const Vec l_ship_offset3; extern const Vec l_ship_redge; extern const Vec l_ship_ledge; extern const Vec l_heel_pos; extern const Vec l_toe_pos; extern const Vec l_eye_offset; extern const Vec l_head_center_offset; extern const Vec l_neck_front; extern const Vec l_neck_top; extern const Vec l_land_smoke_offset; extern const Vec l_ms_light_local_start; extern const Vec l_ms_light_local_vec; extern const Vec l_tact_top; extern const Vec l_crawl_start_front_offset; extern const Vec l_crawl_front_offset; extern const Vec l_crawl_back_offset; extern const Vec l_crawl_top_offset; extern const Vec l_crawl_front_up_offset; extern const Vec l_crawl_back_up_offset; extern const Vec l_crawl_stand_up_offset; extern const Vec l_crawl_top_up_offset; extern const Vec l_crawl_side_offset; extern const Vec l_crawl_lside_offset; extern const Vec l_crawl_rside_offset; extern const Vec l_crawl_lside_front_offset; extern const Vec l_crawl_rside_front_offset; extern const Vec l_crawl_min_side_offset;